FINAL FANTASY XIV Online

FINAL FANTASY XIV Online

all new skills and old skills with tooltips on video
the full info is here now on skills and what they do. skip to your job and pause video when he goes over the skills as it moves too fast to read each tooltip in peace (he goes trough jobs in order of his tab for saved gears). includes red mage and samurai skills and traits. also includes all cross role actions.

https://www.youtube.com/watch?v=mW7R7QM5X18
Dernière modification de Nerevar; 31 mai 2017 à 11h42
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Affichage des commentaires 1 à 15 sur 28
Oh White Mage is getting some sexy new moves.

And I almost screamed when I saw Cleric Stances new tooltip. The Stance Dance is over. Now no one has an excuse for not doing damage as a healer.
Now no one has an excuse for not doing damage as a healer.

Except all new White Mage shinies are behind Cure/Cure II spam procs.

Scholar's AoE also got nerfed hard, and Ast is saying ♥♥♥♥ you to everyone and everything with their 900 potency AoE heals and 300% shields.

And people think there will be less healers not doing anything else.
Now no one has an excuse for not doing damage as a healer.

Except all new White Mage shinies are behind Cure/Cure II spam procs.

Scholar's AoE also got nerfed hard, and Ast is saying ♥♥♥♥ you to everyone and everything with their 900 potency AoE heals and 300% shields.

And people think there will be less healers not doing anything else.

This doesn't change the fact that it's now much easier to deal damage as a healer than ever.
Oh White Mage is getting some sexy new moves.

And I almost screamed when I saw Cleric Stances new tooltip. The Stance Dance is over. Now no one has an excuse for not doing damage as a healer.

Same goes for some tanks. Now they have to fill the "damage bar" on tank stance before switching. Now theres no more "tank stance is useless" excuse. Talk about clever design.
Shirayuki474 a écrit :
I don't understand the point of this Vercure (Red Mage), potency is good enough for ARR progression dungeons at best and yet it is locked until 54, unless White Mana increases mind stat otherwise it looks useless.

I believe from what I am hearing from Testers, it is similar to how the new Damage Potency of Healers are being based around Mind. The Vercure is based on Int, but the game will tell on release though.
Dnds a écrit :
Oh White Mage is getting some sexy new moves.

And I almost screamed when I saw Cleric Stances new tooltip. The Stance Dance is over. Now no one has an excuse for not doing damage as a healer.

Same goes for some tanks. Now they have to fill the "damage bar" on tank stance before switching. Now theres no more "tank stance is useless" excuse. Talk about clever design.

thats not how it works lol. try again.

you can fill that "bar" in any stance. there is now less reason to switch to tankstance actually especially for wars as you lose half your bar when you switch to tankstance/dpsstance. couple this with the emity that this :

http://imgur.com/2ZOhScq

will cause. couple with tank acc nerf and bam. dps need to pay attention to thier emity now :D
Dernière modification de Nerevar; 1 juin 2017 à 6h22
keep in mind war also lost basicly all of its personal until. they still got slashing but that debuff is now part of standard nin/sam rotation aswell and there is a high chance one of these will be part of your raid group anyway.

after seeing the new fight or flight PLD clearly got overbuffed by yoshida here. put berserk to 40% atleast. war is supposed to be the offensive tank. so why is berserk this overnerfed?
Dernière modification de Nerevar; 1 juin 2017 à 8h06
This doesn't change the fact that it's now much easier to deal damage as a healer than ever.

You said "Now no one has an excuse for not doing damage as a healer". There are plenty of excuses new and old for people to use.

Another thing pretty much everyone seems to be forgetting is that current Cleric Stance adds a permanent +10% damage bonus to offensive spells. 4.0 healers have less 10% dps right off the bat. With both Sch and Ast being nerfed on dps and Whm being on a weird spot right now, people not only will be dps'ing less, but doing less damage when they try.

Shirayuki474 a écrit :
AST is still broken OP(they didn't nerf balance, is Yoshida serious?). It seems Sch/Ast meta will be again.

Broken is an understatement. Ast has the strongest single target heal (ED scales up to 1000 potency), strongest AoE heal (new skill up to 900 potency), already had stronger regens than Whm and now has an insta cast, rng-less, stronger than critlo shield. And that's before the flat +15% heal bonus from sects, which makes Benefic/Benefic II heal more than the new buffed Cure/Cure II and for less mp. And then 20% Balance, Ewer/Spire having AoE effect by default and trash cards now going into extra dps or hps every time.

Ast is broken through and through and I wouldn't be surprised if some groups ran double Ast even at the expense of LB gauge.
already had stronger regens than Whm

No they don't.

https://ffxiv.gamerescape.com/wiki/Regen
https://ffxiv.gamerescape.com/wiki/Aspected_Benefic
150 potency for 21 seconds (1050) vs. 140 potency for 18 seconds. (840) Even if you count the initial 190 potency heal from Aspected Benefic, that still only comes out to 1030.

https://ffxiv.gamerescape.com/wiki/Medica_II
https://ffxiv.gamerescape.com/wiki/Aspected_Helios
This doesn't even compare, Medica II is the same move but its healing-over-time effect is flat-out stronger.
Dernière modification de Oberon; 1 juin 2017 à 12h41
snip

Regen = 150 potency, 7 ticks = 1050 potency
Medica II = 200 + 50 potency, 10 ticks = 700 potency
Asylum = 100 potency, 8 ticks = 800 potency total

WHM max potential regen = 2550 potency

A. Benefic = 190 + 140 potency, 6 ticks = 1030 potency
A. Helios = 200 + 40 potency, 10 ticks = 600 potency
Collective Unconscious = 150 potency, 5-11 ticks = 750-1650 potency
Time Dilation = all regens +5 ticks
Celestial Opposition = all regens +3 ticks

AST absolute minimum regen = 2380 potency
AST max potential regen (CU active for 18 seconds) = 5730 potency

And let's not forget AST is getting a flat +15% heal potency buff while in either Sect.
snip

Regen = 150 potency, 7 ticks = 1050 potency
Medica II = 200 + 50 potency, 10 ticks = 700 potency
Asylum = 100 potency, 8 ticks = 800 potency total

WHM max potential regen = 2550 potency

A. Benefic = 190 + 140 potency, 6 ticks = 1030 potency
A. Helios = 200 + 40 potency, 10 ticks = 600 potency
Collective Unconscious = 150 potency, 5-11 ticks = 750-1650 potency
Time Dilation = all regens +5 ticks
Celestial Opposition = all regens +3 ticks

AST absolute minimum regen = 2380 potency
AST max potential regen (CU active for 18 seconds) = 5730 potency

Seriously? All you proved is that Astrologian has to pop all of its cooldowns to actually be better for a short while. Then it has to wait for all of its cooldowns to actually be better. It's only better for 18 seconds.

Not to mention Collective Unconcious, while really great for big hits, forces you to stand still and do nothing for its entire duration, and also forces everyone else to group up, which defeats the purpose of having HOTs to begin with.

Also proved that you don't know as much about White Mage as you'd like to think. I won't point out exactly what you missed--the mystery is half the fun!--but I will say that White Mage's maximum HOT potency isn't 2550, it's actually higher than that.

And let's not forget AST is getting a flat +15% heal potency buff while in either Sect.

Key term: "is getting." Meaning, "does not already have". Meaning, "entirely irrelevant to a point about something Astrologian allegedly already has."
Dernière modification de Oberon; 1 juin 2017 à 14h24
Shirayuki474 a écrit :

Seriously? All you proved is that Astrologian has to pop all of its cooldowns to actually be better for a short while. Then it has to wait for all of its cooldowns to actually be better. It's only better for 18 seconds.

Not to mention Collective Unconcious, while really great for big hits, forces you to stand still and do nothing for its entire duration, and also forces everyone else to group up, which defeats the purpose of having HOTs to begin with.

Also proved that you don't know as much about White Mage as you'd like to think. I won't point out exactly what you missed--the mystery is half the fun!--but I will say that White Mage's maximum HOT potency isn't 2550, it's actually higher than that.



Key term: "is getting." Meaning, "does not already have". Meaning, "entirely irrelevant to a point about something Astrologian allegedly already has."


And where he was talking that AST has better regens than WHM? He was talking AST has stronger regens than WHM which is (surprise!) true. Learn to read then act cool because otherwise you are just emberassing yourself.

Except it's provably false, as you can see from those links I posted. At most, Astrologian has one stronger Regen ability, all the rest are weaker than White Mage's.

Also it's going to take me a while to stop laughing about how your new point is "He didn't say "better" he said "stronger"!" As if there's a difference.
Dernière modification de Oberon; 1 juin 2017 à 15h11
Except it's provably false, as you can see from those links I posted. At most, Astrologian has one stronger Regen ability, all the rest are weaker than White Mage's.

Also it's going to take me a while to stop laughing about how your new point is "He didn't say "better" he said "stronger"!" As if there's a difference.
Mayor, it's Shirayuki. Wasted effort, etc.

But yes, Shirayuki of all people trying to argue semantics like that gave me a chuckle.
Seriously? All you proved is that Astrologian has to pop all of its cooldowns to actually be better for a short while. Then it has to wait for all of its cooldowns to actually be better. It's only better for 18 seconds.

Meanwhile WHM pops their zero cooldowns to do zero extra HoT on targets at all times.

Also proved that you don't know as much about White Mage as you'd like to think. I won't point out exactly what you missed--the mystery is half the fun!--but I will say that White Mage's maximum HOT potency isn't 2550, it's actually higher than that.

Sure, add in the +30% heal buff from Divine Seal, but be quick about it, since it's going away in two weeks. But if you do, don't forget to add AST's Synastry +20% buff to healing too.

Key term: "is getting." Meaning, "does not already have". Meaning, "entirely irrelevant to a point about something Astrologian allegedly already has."

It's only irrelevant if you plan on quitting the game within the next two weeks.
Just a bit more math for you to have fun with:

WHM: Regen, Medica II, Asylum; total potency per tick = 150+50+100 = 300 per tick

AST: A. Benefic, A. Helios, CU; total potency per tick = 140+40+150 = 330 per tick

If you have both leveled and geared, I suggest you try casting these three spells on yourself to see it in game if you don't believe AST has stronger HoT than WHM.
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Posté le 31 mai 2017 à 11h39
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