Sid Meier's Pirates!

Sid Meier's Pirates!

ChOJO Dec 2, 2024 @ 10:59am
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Can we please get a sequel.
Fans, post as much as possible. Let us be heard!
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Showing 1-15 of 19 comments
Quacken Dec 3, 2024 @ 2:11am 
Facts
TheProgrammer Dec 8, 2024 @ 11:16am 
I humbly ask for your consideration:
https://store.steampowered.com/app/2128430/Seven_Seas_Adventures/

I am the developer and have been building this for 3 years now, it'll be coming to Steam soon - please also consider joining our Discord, we have a small (but growing) community: https://7se.as/discord
BitterKlinger Dec 12, 2024 @ 2:09pm 
Dude I'm watching this!

That combat is reely fast.
Last edited by BitterKlinger; Dec 12, 2024 @ 2:11pm
TheProgrammer Dec 13, 2024 @ 12:30pm 
Yeah, I haven't finalized the sailing speed yet - admittedly, it's been a bit lower on my list of priorities, but i'll reel it in haha
Dark knight Dec 26, 2024 @ 3:33am 
Here here. A sequel is in order mates.
that looks like a mobile game.
The game linked looks pretty cool defiantly needs polished, but its a nice homage to the OG Pirates game.
Originally posted by Pottatow:
The game linked looks pretty cool defiantly needs polished, but its a nice homage to the OG Pirates game.
Definitely does need polish! Hopefully it'll get a lot of that during the Early Access period - my primary focus has been the gameplay mechanics.

Originally posted by Quineloe:
that looks like a mobile game.
Admittedly, that's where a lot of my development background is - and while I would love to eventually publish it on mobile, the primary focus is definitely on PCs. Do you mostly think the above because of the graphics, UI, or both?

I have kept the games rendering as lean as possible so that the game can be run on very modest hardware, while still offering interesting enough visuals on more powerful systems... of course, things will get better once I go through and start overhauling a lot of the art!
Eekhoorn Jan 14 @ 12:10pm 
This remake is a classic on it's own by now.
It so deserves a modern version.
Quineloe Jan 14 @ 12:12pm 
Originally posted by TheProgrammer:

Originally posted by Quineloe:
that looks like a mobile game.
Admittedly, that's where a lot of my development background is - and while I would love to eventually publish it on mobile, the primary focus is definitely on PCs. Do you mostly think the above because of the graphics, UI, or both?

the scale for a start. 0:15 in the video, that looks like eastern Cuba, Tortuga and Haiti, right? Yet it's basically a pond. Your caribbean must be really tiny. If Naval Action is on one end of the scale and couldn't possibly be any larger, your game is on the opposite end and couldn't possible be any smaller.

the sheer mass of ships zooming around at high speed at 0:33 in various directions looks like straight out of a mobile game ad.

The way the ship turns around a full 180 at 0:45 in like one second is extremely arcade. Not even sid meier's sloops turned that quickly. The very low level of detail due to the tiny ship size is also typical for mobile games
it promises the instant action all the time to keep players engaged. There's no way a mobile game would ever have you look for a target even for 30 seconds.
Originally posted by Quineloe:
the scale for a start. 0:15 in the video, that looks like eastern Cuba, Tortuga and Haiti, right? Yet it's basically a pond. Your caribbean must be really tiny. If Naval Action is on one end of the scale and couldn't possibly be any larger, your game is on the opposite end and couldn't possible be any smaller.
That's a fair point - I definitely am not going for realism on the scale of Naval Action - but ideally, exploring the world shouldn't take ages in order to foster exploration - but scaling up the world wouldn't be difficult if it's something I hear more suggestions on as the game is using generated terrain (obviously being guided by heightmaps from the real world)

Originally posted by Quineloe:
the sheer mass of ships zooming around at high speed at 0:33 in various directions looks like straight out of a mobile game ad.
Yeah this was one big piece of feedback I have got a lot - you'll be glad to hear it's been reduced a lot. Admittedly, when the video recorded for the alpha trailer (emphasis on Alpha here) I had things a bit quicker than anticipated to expedite testing

Originally posted by Quineloe:
The way the ship turns around a full 180 at 0:45 in like one second is extremely arcade. Not even sid meier's sloops turned that quickly. The very low level of detail due to the tiny ship size is also typical for mobile games
it promises the instant action all the time to keep players engaged. There's no way a mobile game would ever have you look for a target even for 30 seconds.
Turn radius is another configurable attribute, but not sure if it's changed since that build of the game... but reducing the speed as mentioned above definitely makes it feel "slower"

As mentioned, it's not a mobile game, so not sure why you mention mobile game timing, but it's more of a hands on game, so you're not just "looking" at ships, but firing cannons, dodging incoming shots, timing special ammo usage, boarding events, responding to effects, etc.)

As for the low level of detail... I am a programmer, not an artist XD it'll get better further down the road!

Appreciate the feedback!
Last edited by TheProgrammer; Jan 14 @ 1:26pm
Quineloe Jan 14 @ 3:14pm 
I'll admit, any game where you dodge shots already in the air to me is no age of sail game and gets a hard pass. It's the one thing I don't like about SMP!, as that is to me an arcade game mechanic.
Yea it was such a change, old pirates was real hard and this pirates was real arcadey, maybe there is a place somewhere between.
Originally posted by Quineloe:
I'll admit, any game where you dodge shots already in the air to me is no age of sail game and gets a hard pass. It's the one thing I don't like about SMP!, as that is to me an arcade game mechanic.
That's valid, I'll admit I can't build a game for everyone, and if this isn't for you, it is what it is... that being said, it seems it's a very few aspects that aren't to your liking - I have thought of creating a difficulty system that tweaks some of the (many) game variables - slower ships, slower reload times, wider turning radius's, etc... so I will consider doing that to cater to the largest demographic that I can, which is very much in my interest (I am a filthy capitalist, after all)

At the very least, the game should be apart of the upcoming Steam Next Fest, so you'll be able to get a hands on trial of it, would love to hear your honest opinion!
Got the original for the PC some 30yrs ago. My brother and I played it for hours. Never fully completed everything. Still have the manual and diskettes, (some old enough will remember that term..) lol. As a PC gamer going back to the 1980's I can say that this is one of the all time classics. Great story-line, great game-play graphics for the day were good. The game really engaged you into the theme and story-line, very well balanced. Would love to see an update come out... just for old times sake if for nothing else.
Last edited by kretzmarine; Feb 14 @ 12:13am
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