Undertale

Undertale

Tiny little details (spoiler-ish, I guess?)
So I finished another pacifist run today, and inspecting everything and talking to everyone before one makes their way to the exit. On the way to the ruins to speak with Asriel you pass through Toriel's house again. Cue the inspection of everything, with some cute little details I never noticed before.

The kitchen pie is mostly missing, and there are dog pawprints in it.

If you inspect Toriel's bed the game points out you incorrectly judged it as bigger than a twin bed, but not a double. Without quite saying it's queen-sized.

And my favorite little thing, I went to bed in my room. After a sleepy moment, the game reports "This bed feels too small for you, now."

Anyone else found any unique little details like that?
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Näytetään 331-345 / 413 kommentista
ssgannon lähetti viestin:
- You know that statue in Waterfall that plays "Memory" when you give it an umbrella? Well I believe it's supposed to have come from the fountain in the center of the MTT hotel; Mettaton ripped off the old statue, dumped it in Waterfall, and replaced it with the crude statue of himself. I believe the fountain says it's a "royal memorial fountain", and if you notice the statue has horns like Asgore; so it's possibly a statue of Asgore, but more likely it's supposed to be what Asriel looked like after absorbing Chara's soul. Further supporting this is that "Memory" is basically Asriel's theme. Really makes Mettaton seem like even more of a jerk when you realize all that.
Mettaton really loves humans, though. If you call Undyne in the statue room, she says this.
Undyne: That statue's been here forever... No one knows where it came from.

So Mettaton built his statue at an empty memorial site. The memorial statue also shows years of wear and tear from the water of the cavetops dripping onto it.

Edit: The human part is about the guess that the statue is of Asriel carrying the Fallen Human, which is why the arms are outstretched like it's holding something and there's broken bits at the base of the statue.

ssgannon lähetti viestin:
- Earlier there was a discussion about whether ignoring Greater Dog brings him close enough to pet in the same way beckoning does; I can confirm that ignoring him three times brings him close enough to pet (and leaves his sprite as just his eyes comically poking out over the top of the dialogue box for the rest of the fight), and I suspect ignoring him just once does as well but haven't tested it myself.
Yeah, Ignore x1 works similarly to Beckon x1.
Viimeisin muokkaaja on Soleil; 18.1.2016 klo 21.45
Maybe I'm the only one who didn't know this, but Napstablook, Mad Dummy, and Mettaton's pre-transformation themes sound very similar. You can figure out that they're related purely from the music. (Made me feel real dumb for never noticing it, after someone pointed it out in a blind LP during the quiz.)
Viimeisin muokkaaja on Zaltys; 18.1.2016 klo 22.34
Zaltys lähetti viestin:
Maybe I'm the only one who didn't know this, but Napstablook, Mad Dummy, and Mettaton's pre-transformation themes sound very similar. You can figure out that they're related purely from the music (someone speculated about that in a blind LP during the quiz, which made me feel dumb for never noticing it at all).
http://www.gamefaqs.com/boards/180989-undertale/72811112
Rose lähetti viestin:
Minty lähetti viestin:
Eheheh yeah, I only found it because I forgot I still had one more to kill before the Undyne fight. It could just happen before that boss, but once I'm able (aka once I beat the boss) I'll see if it happens elsewhere. I imagine it does.
I think that dialogue is unique to that particular SAVE point before the bridge. Since you wouldn't know that the monster depletion pre-requisite would have to be made before the bridge rather than before the monologue mountain. I haven't seen any unique dialogue for the SAVE points before Toriel and Mettaton, outside of the normal "Determination" that appears once the pre-requisite has been met.

And for Snowdin, the special SAVE point dialogue relates to killing Snowdrake. "That comedian..." is supposed to warn you if Snowdrake is still alive, although it's glitched to appear when you reach Snowdin Town anyways, and "The comedian got away. Failure." appears if you didn't kill them. Nothing unique outside of that.
Yeah, I've seen the "That comedian..." text before, both from my current geno run and my Papyrus redemption run from a while ago. I haven't seen the "The comedian got away. Failure." text.
What I'm talking aout wasn't at a SAVE point though. It happened when I tried to walk from the room where Undyne first talks to you to the room before the bridge room.
Viimeisin muokkaaja on CANDYCOMETCLUSTER; 19.1.2016 klo 12.05
chris lähetti viestin:
Here are some I found out..

-You can throw the stick and equip the tutu in mettatons battle for extra ratings.
There are probably a lot more hidden rating raising items besides the obvious fastfood (glamburger, steak etc) ones.

Not necessarily equipping the tutu, but any sort of cloth, like cowboy hat, however, that can be done only once to get a high rating. Plus, you can also type in his essay that you like his legs and that will alse give you a boost.
Looks like the update has some stuff in it... anyone find anything yet?
Prince Silvermane lähetti viestin:
Looks like the update has some stuff in it... anyone find anything yet?
- Blue attacks are a different shade of blue, one that's easier for colorblind people to see.
- Sans no longer uses his 4th battle intro opening variation. (Now he repeats the 3rd variation where he says "ready?" before doing his opening attack.)
- Many enemies have altered stats when you use Check. Mettaton has altered Check dialogue for a couple of his encounters.
- Clamgirl has new dialogue.
- The piano puzzle will show you the solution if you wait long enough in the statue room. It floats in and out of existence above the statue's head.
- Calling Papyrus's Phone twice in the first floor of Alphys's Lab offers new dialogue.
- Papyrus has new dialogue if you spare him on a Genocide route and inspect the bone box in his bedroom.
- Sans's first drawer in his secret lab has altered dialogue IF you spoke to Clamgirl in Waterfall.
- Additional dialogue occurs if you select "Fight" on the Annoying Dog in the dog room.
- The "abc_123_a" sound file has been altered. The "abc_1111_0" sprite image has been altered.
- Gaster follower encounters that were previously locked to capitalized "Fun" values now require no file editing to encounter and can be found with normally-generated "fun" values.
- Various minor bug fixes, graphical fixes, typo fixes, etc.

Screenshot Album
http://imgur.com/a/LFjJs

Sources
https://www.reddit.com/r/Undertale/comments/41srg0/changes_in_the_beta_build/
https://www.reddit.com/r/Underminers/comments/41sxbp/undertale_v1001_discussion_thread_post_any_finds/
https://www.reddit.com/r/Undertale/comments/41t0v4/so_i_was_messing_around_in_the_new_patch/cz5ufun
http://napstamuse.tumblr.com/post/137697788637/um
http://starfaits.tumblr.com/post/137703833764/new-dialogue-abort-a-no-mercy-run-at-papyrus
http://pkkiss.tumblr.com/post/137740160715/ive-found-a-new-addition-to-the-game-post-patch
In the room where the statue plays music, it seems that the music gets softer the farther away from the statue you are in that room. I dunno if that's new in the patch though, I'll go back to the old version sometime and see if it happens then.

While Muffet is sparing you, if you try to give her money, she'll refuse it.

Even if you never talk to Heats Flamesman on the first floor of Hotland, he'll still ask you on the third floor if you remember his name.
Also, he considers himself defeated no matter what you answer.
Viimeisin muokkaaja on CANDYCOMETCLUSTER; 24.1.2016 klo 5.01
"don't forget"

Still with the teasing, eh, annoying dog?
I don't recall this being mentioned before, but seemingly if you leave a temmie fight on, the vibrating eventually.. makes her face leave her sprite..

https://youtu.be/8-Qr_y-hCEs
Looks like i'm the only one pointing that out, but you know that if you change the name in the save files, (something that has spaces, or larger that 6 characters, etc), then go to the stat, and next to the name it will say "Easy to change, huh?"
Viimeisin muokkaaja on jahdhjksasthmor; 29.1.2016 klo 8.18
A couple more:

- Most players will realize that you can progress through the core either by solving the puzzle to the left or fighting the monsters to the north; but many probably don't realize the third route. In front of the barrier to the right is a sign saying "I cannot fight. I cannot think. But, with patience, I will make my way through." That's a hint that if you just stand and wait in front of the barrier for long enough, it will go away and you can just walk through.

- I don't think this has been mentioned here yet; if you look in the game's source code/text dump for the part of Mettaton's quiz where he asks you who Alphys has a crush on, she seems to have a hidden message for the hacker: "LOOLLLL IF YOU CAME TO THIS PART OF THE CODE TO SEE WHO I HAVE A CRUSH ON YOURE OUT OF LUCK"

- Certain bits of Flowey's dialogue have greater meaning based on the true pacifist ending that might not be obvious. When he calls himself the "prince of this world's future" in some of his possible dialogue at the end of the ruins, he's hinting at the fact that he's literally a prince (who, along with Chara, was called the hope for the future of humans and monsters). And in the bit of dialogue he leaves at the echo flower in Waterfall if you've spared Toriel, where he mocks Frisk by telling them that Toriel has already forgotten about them and replaced them with another child... I think he's actually prejecting his own insecurity and resentment, thinking that Toriel has forgotten about Asriel and replaced him with Frisk and the other fallen humans.

- Inspecting the (left, I believe) bed in the children's room in New home yield the description, "What a comfortable bed. If you laid down here, you might not ever get up." The description changes to "my bed" on a genocide playthrough, telling us this was Chara's bed. And, based on the tapes in the true lab, this was probably literally Chara's deathbed, where she laid down for the last time and then died. This is especially interesting if you subscribe to the theory that Chara is the narrator for object descriptions in the game; if that's the case, then she's making a sardonic jibe at her own demise.

- Most people seem to end Undyne's "date fight" by using "fake hit" from the ACT menu; but you actually get the same exact result (1 damage and same following damage) if you launch an attack from the FIGHT menu, even if you hit on the green. I personally like this ending a lot better; as, not only are you fulfilling her request to come at her full force, this means that, as Undyne concludes, you literally can't muster up enough killing intent to harm her even if you try to attack as hard as you can. But if you use a "fake attack", that implies that you could've actually hurt her if you'd wanted to, and that Undyne's being deceived in concluding the depth of your friendship from the weakness of your attack.

-Lastly, just when I thought I'd seen or heard of every secret in the game, on my fifth and final playthrough I stumbled across this: If you walk below and to the right of the janitor in the MTT resort, you can follow a hidden path to the right leading to a sign hidden just off the right edge of the screen that reads "Learning how to draw? Come to the Art Lessons on the second floor! Located in a similar place." This is clearly a hint to So Sorry's location on Hotland 2F, although ironically I think the hint is a lot less well-known than what it's hinting at!
ssgannon lähetti viestin:
- And in the bit of dialogue he leaves at the echo flower in Waterfall if you've spared Toriel, where he mocks Frisk by telling them that Toriel has already forgotten about them and replaced them with another child... I think he's actually prejecting his own insecurity and resentment, thinking that Toriel has forgotten about Asriel and replaced him with Frisk and the other fallen humans.

This changes to "So cold, where am I... why has no one helped me..." in Toriel's voice in if you killed her. Then ends with "BUT NO ONE CAME" in Flowey's demonic voice.
Prince Silvermane lähetti viestin:
ssgannon lähetti viestin:
- And in the bit of dialogue he leaves at the echo flower in Waterfall if you've spared Toriel, where he mocks Frisk by telling them that Toriel has already forgotten about them and replaced them with another child... I think he's actually prejecting his own insecurity and resentment, thinking that Toriel has forgotten about Asriel and replaced him with Frisk and the other fallen humans.

This changes to "So cold, where am I... why has no one helped me..." in Toriel's voice in if you killed her. Then ends with "BUT NO ONE CAME" in Flowey's demonic voice.


Wait, I don't think I ever found that. Which echo flower is this? Is it a hidden one, or do some of the echo flowers get new dialogue if you come back to them later?
somerandomguy lähetti viestin:
Prince Silvermane lähetti viestin:

This changes to "So cold, where am I... why has no one helped me..." in Toriel's voice in if you killed her. Then ends with "BUT NO ONE CAME" in Flowey's demonic voice.


Wait, I don't think I ever found that. Which echo flower is this? Is it a hidden one, or do some of the echo flowers get new dialogue if you come back to them later?
https://www.youtube.com/watch?v=gRMXaD23P4U
https://www.youtube.com/watch?v=FMTL85FPZKw
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