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Ilmoita käännösongelmasta
Undyne: That statue's been here forever... No one knows where it came from.
So Mettaton built his statue at an empty memorial site. The memorial statue also shows years of wear and tear from the water of the cavetops dripping onto it.
Edit: The human part is about the guess that the statue is of Asriel carrying the Fallen Human, which is why the arms are outstretched like it's holding something and there's broken bits at the base of the statue.
Yeah, Ignore x1 works similarly to Beckon x1.
What I'm talking aout wasn't at a SAVE point though. It happened when I tried to walk from the room where Undyne first talks to you to the room before the bridge room.
Not necessarily equipping the tutu, but any sort of cloth, like cowboy hat, however, that can be done only once to get a high rating. Plus, you can also type in his essay that you like his legs and that will alse give you a boost.
- Sans no longer uses his 4th battle intro opening variation. (Now he repeats the 3rd variation where he says "ready?" before doing his opening attack.)
- Many enemies have altered stats when you use Check. Mettaton has altered Check dialogue for a couple of his encounters.
- Clamgirl has new dialogue.
- The piano puzzle will show you the solution if you wait long enough in the statue room. It floats in and out of existence above the statue's head.
- Calling Papyrus's Phone twice in the first floor of Alphys's Lab offers new dialogue.
- Papyrus has new dialogue if you spare him on a Genocide route and inspect the bone box in his bedroom.
- Sans's first drawer in his secret lab has altered dialogue IF you spoke to Clamgirl in Waterfall.
- Additional dialogue occurs if you select "Fight" on the Annoying Dog in the dog room.
- The "abc_123_a" sound file has been altered. The "abc_1111_0" sprite image has been altered.
- Gaster follower encounters that were previously locked to capitalized "Fun" values now require no file editing to encounter and can be found with normally-generated "fun" values.
- Various minor bug fixes, graphical fixes, typo fixes, etc.
Screenshot Album
http://imgur.com/a/LFjJs
Sources
https://www.reddit.com/r/Undertale/comments/41srg0/changes_in_the_beta_build/
https://www.reddit.com/r/Underminers/comments/41sxbp/undertale_v1001_discussion_thread_post_any_finds/
https://www.reddit.com/r/Undertale/comments/41t0v4/so_i_was_messing_around_in_the_new_patch/cz5ufun
http://napstamuse.tumblr.com/post/137697788637/um
http://starfaits.tumblr.com/post/137703833764/new-dialogue-abort-a-no-mercy-run-at-papyrus
http://pkkiss.tumblr.com/post/137740160715/ive-found-a-new-addition-to-the-game-post-patch
While Muffet is sparing you, if you try to give her money, she'll refuse it.
Even if you never talk to Heats Flamesman on the first floor of Hotland, he'll still ask you on the third floor if you remember his name.
Also, he considers himself defeated no matter what you answer.
Still with the teasing, eh, annoying dog?
https://youtu.be/8-Qr_y-hCEs
- Most players will realize that you can progress through the core either by solving the puzzle to the left or fighting the monsters to the north; but many probably don't realize the third route. In front of the barrier to the right is a sign saying "I cannot fight. I cannot think. But, with patience, I will make my way through." That's a hint that if you just stand and wait in front of the barrier for long enough, it will go away and you can just walk through.
- I don't think this has been mentioned here yet; if you look in the game's source code/text dump for the part of Mettaton's quiz where he asks you who Alphys has a crush on, she seems to have a hidden message for the hacker: "LOOLLLL IF YOU CAME TO THIS PART OF THE CODE TO SEE WHO I HAVE A CRUSH ON YOURE OUT OF LUCK"
- Certain bits of Flowey's dialogue have greater meaning based on the true pacifist ending that might not be obvious. When he calls himself the "prince of this world's future" in some of his possible dialogue at the end of the ruins, he's hinting at the fact that he's literally a prince (who, along with Chara, was called the hope for the future of humans and monsters). And in the bit of dialogue he leaves at the echo flower in Waterfall if you've spared Toriel, where he mocks Frisk by telling them that Toriel has already forgotten about them and replaced them with another child... I think he's actually prejecting his own insecurity and resentment, thinking that Toriel has forgotten about Asriel and replaced him with Frisk and the other fallen humans.
- Inspecting the (left, I believe) bed in the children's room in New home yield the description, "What a comfortable bed. If you laid down here, you might not ever get up." The description changes to "my bed" on a genocide playthrough, telling us this was Chara's bed. And, based on the tapes in the true lab, this was probably literally Chara's deathbed, where she laid down for the last time and then died. This is especially interesting if you subscribe to the theory that Chara is the narrator for object descriptions in the game; if that's the case, then she's making a sardonic jibe at her own demise.
- Most people seem to end Undyne's "date fight" by using "fake hit" from the ACT menu; but you actually get the same exact result (1 damage and same following damage) if you launch an attack from the FIGHT menu, even if you hit on the green. I personally like this ending a lot better; as, not only are you fulfilling her request to come at her full force, this means that, as Undyne concludes, you literally can't muster up enough killing intent to harm her even if you try to attack as hard as you can. But if you use a "fake attack", that implies that you could've actually hurt her if you'd wanted to, and that Undyne's being deceived in concluding the depth of your friendship from the weakness of your attack.
-Lastly, just when I thought I'd seen or heard of every secret in the game, on my fifth and final playthrough I stumbled across this: If you walk below and to the right of the janitor in the MTT resort, you can follow a hidden path to the right leading to a sign hidden just off the right edge of the screen that reads "Learning how to draw? Come to the Art Lessons on the second floor! Located in a similar place." This is clearly a hint to So Sorry's location on Hotland 2F, although ironically I think the hint is a lot less well-known than what it's hinting at!
This changes to "So cold, where am I... why has no one helped me..." in Toriel's voice in if you killed her. Then ends with "BUT NO ONE CAME" in Flowey's demonic voice.
Wait, I don't think I ever found that. Which echo flower is this? Is it a hidden one, or do some of the echo flowers get new dialogue if you come back to them later?
https://www.youtube.com/watch?v=FMTL85FPZKw