Undertale

Undertale

Randomiser Sep 19, 2015 @ 12:57pm
[SPOILERS] Interesting things about the Heart colors
Many people have noticed that during the Flowey fight, each soul is associated with a weapon you find in the game, as if they belonged to the previous humans before you.

What I haven't seen discussed yet is that finishing the Snowball Golf game in different times assigns you a virtue and a flag color. Each of those virtues is highlighted in a color that matches the six souls. By getting a ball in perfectly, it lists all the virtues and then a message in red.
Each color also coincides with a certain gameplay style.

LIGHT BLUE
Toy Knife + Ribbon
Virtue: PATIENCE
"'Ball.' is 'Small.'. You waited, still, for this opportunity... Then dethroned 'Ball' with a sharp attack."
Cyan bullets are dodged by standing still

ORANGE
Glove + Bandanna
Virtue: BRAVERY
"You are the kind of person who rushes fists-first through all obstacles."
Orange bullets are dodged by moving into them

BLUE
Ballet Shoes + Tutu
Virtue: INTEGRITY
"Hopping and twirling, your original style pulled you through."
When your heart is blue, bullets are dodged by jumping around

VIOLET
Notebook + Glasses
Virtue: PERSEVERANCE
"Even when you felt trapped, you took notes and achieved the end of 'Ball.'"
You are "trapped" during Muffet's battle. The battle involves patterns and switching line-to-line like a notebook. The sans fight also has a purple status effect, which relies on perseverance and memorization to beat.

GREEN
Frying Pan + Apron
Virtue: KINDNESS
"Your concern and care led you to a delicious victory."
Green bullets are good for you. You have to be nice to the monsters and get close to them to activate them. When your heart is green you're in close-combat with Undyne and have to embrace for her attacks

YELLOW
Gun + Cowboy Hat
Virtue: Justice
"Your sure-fire accuracy put an end to the mayhem of 'Ball.'"
Your yellow heart literally fires shots, allowing you to exact justice on Mettaton

RED
Frisk: Stick + Bandage // Original Fallen Child: Real Knife + Heart Locket
...That's you.
Determination. Not actually listed as a virtue, but you get it.
"Try as you might, you continue to be yourself."
Last edited by Randomiser; Sep 22, 2015 @ 7:15am
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Showing 1-15 of 29 comments
FantasticPancake Sep 19, 2015 @ 1:05pm 
oh my god thank you for listing this all out. This is wonderful
Bunbbi Sep 19, 2015 @ 1:35pm 
This is so interesting and thoughtful!! Thanks for digging this up. These little details make me love the game more and more.
madguy Sep 19, 2015 @ 8:29pm 
also the 6 steam badges for undertale have each a the foil one is red real knife, the mc soul is red
FantasticPancake Sep 19, 2015 @ 8:40pm 
So if one of the six souls is supposed to be the first child, would it be the cyan one, with the toy knife? It sure would make sense for that soul to be the patient one. He waited quite a while to destroy the world.

It can't be the red one, because that is the seventh soul, the player's soul. Or did Asgore never obtain the original red soul? Then six additional humans would have had to enter before you, making you the eighth human soul to ever enter.
Senator Jim Death Sep 19, 2015 @ 8:47pm 
Isn't the word "Hole" in red if you check the hole without a flag in it?
Randomiser Sep 19, 2015 @ 8:49pm 
Originally posted by FantasticPancake:
So if one of the six souls is supposed to be the first child, would it be the cyan one, with the toy knife? It sure would make sense for that soul to be the patient one. He waited quite a while to destroy the world.

It can't be the red one, because that is the seventh soul, the player's soul. Or did Asgore never obtain the original red soul? Then six additional humans would have had to enter before you, making you the eighth human soul to ever enter.
The red coffin is the original fallen child, [PLAYER NAME]. Asgore did not have their soul, as it was absorbed by Asriel to relocate the body. Frisk is tied to the original fallen child in a way I can't quite explain. It is implied that they share the same body; At least in the genocide ending, [PLAYER NAME] chooses Frisk's body as the vessel. It could be because the actions you take as the player gives them the potential to be both, but both of their souls are red.
Fallen Child also had determination, which is what gave Flowey the power to SAVE. The reason Asriel and Flowey are drawn to you is because you remind them of them.

I will add the bit about Fallen Child to the OP though.
Last edited by Randomiser; Sep 20, 2015 @ 4:33pm
McFrugal Sep 27, 2015 @ 3:28pm 
Just an FYI, Flowey had the ability to save/load because of the Determination that Alphys injected into the flower.

How do you get the red flag?
Azure Sep 27, 2015 @ 4:12pm 
Originally posted by Randomiser:
Originally posted by FantasticPancake:
So if one of the six souls is supposed to be the first child, would it be the cyan one, with the toy knife? It sure would make sense for that soul to be the patient one. He waited quite a while to destroy the world.

It can't be the red one, because that is the seventh soul, the player's soul. Or did Asgore never obtain the original red soul? Then six additional humans would have had to enter before you, making you the eighth human soul to ever enter.
The red coffin is the original fallen child, [PLAYER NAME]. Asgore did not have their soul, as it was absorbed by Asriel to relocate the body. Frisk is tied to the original fallen child in a way I can't quite explain. It is implied that they share the same body; At least in the genocide ending, [PLAYER NAME] chooses Frisk's body as the vessel. It could be because the actions you take as the player gives them the potential to be both, but both of their souls are red.
Fallen Child also had determination, which is what gave Flowey the power to SAVE. The reason Asriel and Flowey are drawn to you is because you remind them of them.

I will add the bit about Fallen Child to the OP though.

I think someone said the first child was buried at the spot where they fell in, which would kind of make sense as Flowey is hanging around near the grave, Frisk lands on the grave and having the same virtue Chara has, Chara ends up latching on I guess. Which would also explain why Toriel comes to that spot regulary.
Randomiser Sep 27, 2015 @ 4:56pm 
Originally posted by McFrugal:
How do you get the red flag?
There's very little room for error, you have to be as fast as possible and pretty much not hit any of the walls.

I do realize I said the Flowey thing wrong, I wasn't thinking when I wrote that. I am also making the assumption that Fallen had determination in the practical sense, but not enough to reverse time on their own. Mostly because you have to be pretty darn determined to kill yourself and destroy everything. It can also only be conjectured what exactly allows them to reincarnate/exist after death, unless it's just a meta thing.
Captain Zenscuel Sep 27, 2015 @ 5:08pm 
I'd say that's pretty on point for most of them.

Dazeychain Sep 27, 2015 @ 11:41pm 
I'm honestly impressed that anyone is good at that minigame; I slammed the ball around like a clumsy idiot and got violet three times in a row before giving up.
Joshi Sep 28, 2015 @ 4:26pm 
I got the other day red as:

Through all the virtues (it lists them with their colors) you achieved your goals.

I got the message on the epilogue, so it makes sense after flowey fight.
Misslemike Oct 3, 2015 @ 3:23am 
Could it also be possible a boss monster is tied in with each of these? Or perhaps multiple boss monsters depending on playthrough style?

Light Blue: Toriel (Patience), she's patient and understanding of any fallen humans and attempts to help them.

Orange: Asgore (Bravery), despite everything, no matter whether in pacifist, neutral or genocide mode, Asgore valiantly stands against you in order to uphold what he believes is right.

Blue: Papyrus (Integrity), he's stupidly honest and trusts that everyone has a friendly core inside of them, seen when he tries to befriend Frisk even in genocide mode.

Violet: Muffet (Perseverance), you have to last 17 turns until she spares you, which requires you to resiliently avoid her shots until time comes. She has also been trying for generations to free the spiders in the ruins.

Green: Undyne (Kindness), in genocide mode, Undyne sacrifices herself to save the monster kid, whilst in any other she genuinely is only attacking you in hopes that a seventh soul will free everyone from the underworld.

Yellow: Mettaton (Justice), Mettaton feels he is doing his part in granting all the denizens of underworld justice by attempting to kill you so that he can end the war between humans and monsters.

Red: Flowey/Asriel/Sans (Determination), the final bosses for each route (save Flowey, who is a one time final boss upon first completing a neutral run), they all go to extreme lengths to defeat you, and all have at least some understanding of 'Determination' and the 'Save' feature.
gnavidude Nov 14, 2015 @ 3:41pm 
Hmmm, violet is perseverance right? Isn't that a synonym for determination? Was this intentional? What does this mean? SO MANY QUESTIONS!!!!
Last edited by gnavidude; Nov 14, 2015 @ 3:54pm
jjwebb Nov 22, 2015 @ 7:22pm 
Originally posted by Misslemike:
Could it also be possible a boss monster is tied in with each of these? Or perhaps multiple boss monsters depending on playthrough style?

Light Blue: Toriel (Patience), she's patient and understanding of any fallen humans and attempts to help them.

Orange: Asgore (Bravery), despite everything, no matter whether in pacifist, neutral or genocide mode, Asgore valiantly stands against you in order to uphold what he believes is right.

Blue: Papyrus (Integrity), he's stupidly honest and trusts that everyone has a friendly core inside of them, seen when he tries to befriend Frisk even in genocide mode.

Violet: Muffet (Perseverance), you have to last 17 turns until she spares you, which requires you to resiliently avoid her shots until time comes. She has also been trying for generations to free the spiders in the ruins.

Green: Undyne (Kindness), in genocide mode, Undyne sacrifices herself to save the monster kid, whilst in any other she genuinely is only attacking you in hopes that a seventh soul will free everyone from the underworld.

Yellow: Mettaton (Justice), Mettaton feels he is doing his part in granting all the denizens of underworld justice by attempting to kill you so that he can end the war between humans and monsters.

Red: Flowey/Asriel/Sans (Determination), the final bosses for each route (save Flowey, who is a one time final boss upon first completing a neutral run), they all go to extreme lengths to defeat you, and all have at least some understanding of 'Determination' and the 'Save' feature.

I understand your thought process; You are matching them a lot with the color attacks they use; Muffet uses purple, Undyne uses green, etc.

However, I don't feel this really matches. In fact, I don't think Muffet actually fits in anywhere here, since SHE doesn't have the traits. This is the list that I came up with:

Orange (Bravery) Tough Glove/Bandanna - Papyrus
Papyrus is incredibly brave. Despite having no real combat skills, he aims to be in the royal guard. He also does his best to try to capture you, and in the genocide route, he confronts you, despite being afraid you will kill him to try to stop you by sparing you, instead of fighting you. On top of that, the manly bandanna has abs drawn on it, and Papyrus also attaches biceps to his arms at one point.

Yellow - Justice - Gun/Cowboy Hat - Undyne
Undyne by far meets this better than any other character. Her goal is to create peace and protect monsters. If you kill a single monster, she will always hate you and blame you. She wants the monsters to live happily without fear, so she does her best to free them. All of her actions are for the monsters, not herself. In the genocide route, when you attack the child monster, she takes the hit in place of him(her?), and proceeds to fight you to protect everyone. On top of that, she's the only character with obsessions for weapons; She has a spear, a giant sword, tiny swords, axes, spears, and nunchucks. It's very likely she also likes guns, because they appear in anime.

Blue - Integrity - Ballet Shoes/Tutu - Sans
Sans meets Integrity the best. He made a promise to never hurt a human, and he sticks to that promise because of his morales. The only time he doesn't hold true to this, is during the genocide route, where he feels if you get past him, you will destroy EVERYTHING, including the other timelines. He's also very honest, in that he always tells you things to help you, even if he does it discretely. Also, he is honest about him killing you if it wasn't for Toriel making him promise he wouldn't. While ... the items don't really MATCH Sans, I can see Sans using them to pull a prank on someone...

Green - Kindness - Pan/Apron - Toriel
No one matches Kindness more than Toriel. Toriel checks the area humans are known to fall down every day and if she finds them, she tries to help and protect them. She's a very loving, motherly character who only wants to do what's best for everyone. She doesn't support fighting and when you "accidentally" (or intentionally) kill her, she doesn't hold it against you. She also matches these items very well, since she cooks a pie for you. While both Undyne and Papyrus cook, they aren't really good at cooking. It feels they do that mostly for bonding.

Magenta - Perseverance - Notebook/Glasses - Mettaton
Mettaton matches perseverance the best. You engage Mettaton in battle more than any other character. Mettaton hires enemies to stop you, including Muffet, and even in his final fight against you, he continues to fight you even after losing his arms and legs. He's also the only character to have you type (Notebook) for yourself. An argument can be made for Toriel matching perseverance, since she tries to stop you multiple times before fighting you, and she also wears glasses while reading. However, I feel Mettaton is a much stronger case, and Toriel is a much stronger case for Kindness than any other character.

Cyan - Patience - Toy Knife/Ribbon(Bandage?) - Asgore
Asgore meets patience. He avoids fighting for as long as possible. He doesn't want to KILL humans, but he feels it's his duty to in order to give monsters hope. So, instead of going out using the 1 human soul he had, taking 6 souls, and freeing the monsters, he decided to wait for humans to come to him in hope they never would. He's also waited for Toriel to come back this entire time, still wanting to be her friend. The items are a bit hard to connect to him, but I'm guessing due to Chara's personality, he got the Toy Knife for him/her as a present. You can even find an actual knife in a present in Chara's room later on. I don't know how the Ribbon would match him, though. It's also possible that, for whatever reason, the bandage somehow belongs to the Cyan soul, since in the fight against Flowey, when the Cyan soul is attacking, the toy knives turn into bandages.

Red - Determination - Real Knife/Locket & Stick/Bandage(Ribbon?) - Flowey/Asriel
Finally, red. Determination. It's already confirmed that Frisk and Chara are red and have Determination. However, Flowey/Asriel matches this as a boss. He's the only character that fights you out of determination alone. He wants you to stay and play with him, and not leave. He's afraid you will disappear if you get your happy ending. He's determined to stop you. Asriel attempts to stop you twice; Once as Flowey, and again as Asriel. Both times he doesn't necessarily want to KILL you, though Flowey does a convincing act. Flowey just wants to keep you there with him. If he wanted you dead, he would make it so you can't play the game anymore, like Chara does. Instead, he allows you to continue to play with him. Flowey also allows you to continue from where you left off if you beat a soul attack. Asriel is very clear about not wanting to kill you, but instead keep you here to play with you. Asriel never actually kills you, since "it" always refuses. Asriel is also determined in believing you are Chara, even when you are not. These items also match Asriel very well, because the Real Knife and Locket belonged to Chara. Asriel is probably the only one who knew Chara had the Knife. It's also implied that the Locket is referring to Chara and Asriel's relationship, saying "Best Friends Forever". Similarly with the previous one, it's also possible that the Ribbon somehow belongs to the red souls. Maybe the first human originally had it when they fell down? I don't know, but I'm not really convinced that's the case, so let's just stick with bandage here, since it's clear who comes down with the bandage.


Whew ... that was a lot of typing. Anyways, let me know what you think. I'm looking forward to your thoughts!

Edit: Fixed a spacing issue with Yellow being attached to Orange, fixed a typo in Blue section.
Last edited by jjwebb; Nov 26, 2015 @ 3:54am
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Date Posted: Sep 19, 2015 @ 12:57pm
Posts: 29