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回報翻譯問題
IMO, Chara would win, Frisk has not experienced PvP yet. However, if Sans teach Frisk about dodging human attacks and all that jazz, It'd be more balanced.
But this opponent will never stop until all the obstacles are eradicated.
The best case scenario for Frisk is an endless 1-way battle.
Chara VS the player (You and what you name your character as your avatar) We can just erase the game via appdata, so we win.
We are always in control
chara is a simbol shes not intended to lose
Chara is in you no matter what. Playing Genocide is you letting Chara completely take over. Pacifist is Frisk staying under his/her own control. Of course, doing a Genocide at all means Chara has won and is in control every single run thereafter.
Either way though, the actual power of determination comes from Chara; Frisk just has the ability to control it since Chara is possessing them.
That's my belief anyway. Completely debatable. :) And thaaaaat's politics!
That's actually a pretty interesting interpretation. Never thought about it.
However, while Chara may be the unstoppable force who won't stop attacking, and Frisk may be the immovable object who won't stand aside or go down and stay down, there's a third key element in this equation: Us. The Player. Chara may be willing and able to attack forever, and Frisk may be willing and able to defend forever, but we eventually have to move on with our lives, turn the game off, and go do something else. And in the end, all Frisk wants to do is end the fighting.
Thus, Frisk inevitably wins. Frisk's "win" condition is fulfilled by what the Player will eventually do, faced with a battle that can never actually reach a conclusion.