Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You know Aaron, that muscle-bound unicorn?
I know the battle wth him is a flex off, but when he "Flexes out of the room" does that count as him dying or me killing him?
Considering you can spare most mobs with only one or two turns of ACTing, it's just as fast to spare them that way than it is to beat them up.
And no, getting him to float away counts as you sparing him.
Nah, that's how you spare him. If you don't gain EXP, they're not dead.
There's an alternate way of sparing him that'll give him his 'happy ending' during the true pacifist credits. (When the name is yellow)
If you haven't already, play Napstablook's music and get the special encounter where Aaron and Woshua are creeped out by the music and automatically leave the battle. Bam, yellow name.
You know how the bullets launch at you? You need to get them to hit the Mad Dummy (yes that happens). Do that for a while and the battle will end eventually.