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1. Navigate to the game's installation folder. (Steam > steamapps > UNDERTALE)
2. Extract the UNDERTALE.exe in the folder ysing recent versions of WinRAR, preferably on a new folder on your Desktop.
3. Navigate to the new folder, then run the .exe inside.
4. ???
5. Profit.
I think I have found what the thing is though!
Both versions of Undertale reference the .ini file in %appdata% for the status of the game. I tested this by, with Undertale closed but Steam opened, I removed the .ini file from the Appdata>Local>Undertale folder. I then opened the HB version of the game and it was completely reset! It did not recognise any prior saves at all.
I went to the first save point in front of the Ruins, saved and quit, and saw a new .ini file had been created. Inside was much less information than was in the prior version (e.g. nothing about Papyrus). I pasted in the information from the old .ini file (the Steam one by chance, the information in both were the same except reversed in order: Steam had {Flowey} on top and HB having {Papyrus} on top, and with the information under each heading reversed in order but numerically identical), opened the HB version of the game and the previous save was there! Name, save point, everything.
So I seem to be able to alter the save file so far, in the HB version, by pasting in one or another .ini file into the %appdata% folder. Now I'll test it in the Steam version (I have Cloud Saves on still).
The Steam version of the game responds the same as the HB version to .ini file changes - no .ini file means a completely clean game, saving creates a .ini file, pasting in an .ini file then starting the game makes it use that one.
Therefore, if I keep track of the different Steam and HB versions' .ini files, I can have two seperate save files!
If, when I save and then quit, I rename the freshest .ini with the relevant version I can choose which one to play by renaming one "undertale.ini" before I open the game.
Sweet thanks! I'll try that.