Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
stop being so literal
I just meant it as an excuse for that super duper Asriel ending everybody wants.
Aethetics = art style. Grapihcs = raw processing power.
All indie games have inherantly inferior GRAPHICS because they don't have money lying around for photorealism and hair-physics. That's why they generally make up for it with a well designed art style, or AETHETIC. Which is why people say games like COD look like brown sludge, and say games like... well, Undertale look charming.
SFM MODELS ARE HERE, BABY!!! WOOOOOOOOOT!!!1!1!!
https://www.youtube.com/watch?v=KdMIoZ5FIm8