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回報翻譯問題
Too late.
Have a
Anf it's just a boss that very few people know what its origins are. If that's the worst, then...what's the 2nd worst?
These have some decent nitpicks in them, I can see how people get annoyed by this stuff. A good majority of this stuff is based on personal asthetic or can be worked around however a few points stand.
Getting from point A to B is tedious in Undertale. They should make a warp option atleast.
Bad inventory is... kinda not a point. Undertale was never meant to be a vast world with tons of items like Borderlands 2.
Slow Text. Can be sped up and i have no idea what "Awkward text speedup" means. You can speed it up, that's all that counts
No staying power and pretty damn boring after the 1st time are the same point. And pretty much every game has it. Who says "Wow I want to do that again immediately after beating it" After beating even the best game?
Spare acts are overly simple and so is combat in general.
Dodging is the only thing that adds challenge and I feel that they gave every enemy a unique pattern to learn.
You can kill the guards
Alphys needs a mute button for people who beat the game once doesn't she?
All in all some minor stuff. This is what I meant by "I see flaws in the game myself but still consider it a masterpiece" These are all there, but none really make the game noticibly worse.
JK:3
Bad inventory as in its clunky and having "dimensional boxes" Is pointless since its very unlikely that you'll even fill up your inventory before you get the dimensional box on your phone.
Where is this option to speed up the text? I have not seen a single options menu in the game. Not sarcastic, I actually want to know. This is the reason I have only done the neutral run and don't feel like doing the others. Almost a dealbreaker itself.
Well a lot of games do have a lot more replayability. There aren't very many secrets in the world once you beat it, and the games very, painfully easy tbh.
After a while, dodging does get redundant, this is more personal opinion though.
My thoughts:
Disclaimer, I don't hate the game by any means. In fact I thouroghly enjoyed it. Now... the characters are very shallow. The main charcter has zero charcterization and the final boss flowey, shows up twice with no motive other than "haha i'm evil i wanna destroy everything." Not the greatest plot driver. The characters are all basically the same charcter, with few differences. This is only hindered by the fact that everyone is seemingly pansexual. Charcters aren't even true to themselves, they'll change perspectives after you talk to them for 30 seconds. Choices don't actually have an impact on the game outside of the 3 paths. Also the game is insanely easy. The puzzles don't require any thought whatsoever. The world is quite small and only holds a few secrets. The world (IMO) is not very funny or engaging. Temmie village makes me think "why am I not playing Earthbound right now?"
The game does not live up to the insane expectations that fans gave it. Its a good game, but people are turned off to it by the fact that its so overhyped. So yes, the community is a reason to dislike it.
Lastly: Personal taste. You can't please all of the people all of the time.
I don't think you have to be extremely unique to be good. I can see what she means though.
I find that was makes a good game is not graphics, sound, or gameplay, But its story, what its trying to tell, how it wraps up, and what it symbolises in today's terms.
Anyways, i'm veering off track. Some complaints i've seen are:
1) Gay couples (Honestly bigoted that people complain about homosexuality in a game. Last of us had one homosexual man, i never saw anyone complain about that)
2) World is too Linear (More of an aquired taste. Some people prefer to be able to have full control and do whatever they want, how they want, while others play video games to hear a story and be able to interact with it, with games such as To the Moon.)
3) Humor is bad (Same as before, some people hate puns and cute humor, others love it)
None of these are the game's fault, just people's opinions.
A lot of people are mentioning it. Kinda goes to show tat they aren't as much bigoted (Im sure a few are) As they're looking for a thing to attack. Calling it "Pandering on the level of Gone Home" is a phrase I see a lot going around... not even close.
1. Very Little "RPG" Mechanics
In all seriousness, this game lacks the kind of things you'd expect to see in a traditional RPG game. Despite having a LV system, it's incredibly shallow and doesn't open up any character customization. It doesn't have stats to speak of other than ATK and DEF, but those are primarily increased by the items you find, of which I should also mention, are few in number. And even if you do decide to do a genocide run and increase your LV and equip the strongest weapons, I found it to be no issue to deal enough damage to accidently kill Undyne at LV 1, with the Torn Book being the weapon. So it doesn't make the game easier or harder in any sense to increase your LV. Heck, I dealt 700+ damange to Asgore at LV 8 with the torn book in one hit when he was on low life. It was like the game was begging me to off him, and I was doing a Neutral run.
I'm not saying that other RPG games without these mechnaics are bad, because many of them don't and are great, but it's weird when a game introduces small portions of it only to keep it that way.
2. The Puzzles are Child's Play
This game doesn't have any challenging puzzles to speak of. Half the time, the puzzle being introduced ends up not being one at all (think of the colored tile puzzle in the beginning of the game). You'd think at the very least the game would have done something interesting here, but it seems to ultimately make fun of itself in this regard instead.
3. The Enemies Aren't Tough
This is mostly an opinion, and I even mentioned part of it on my first point, but it's really easy to defeat the enemies in this game. Even at LV 1, you can still kill enemies well into the game with the weakest weapon available. And if you aren't killing them, talking them out of a fight is easy to figure out. Heck, even the last boss Flowey is just a matter of repetitive opening of the game client.
There are a few other minor points, but I'll discuss those more in depth later if I find the time.