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The game is pretty linear. It's possible to backtrack everywhere except the very first portion of the game, but you're not really encouraged to outside of a few specific scenarios. That said I don't consider that to necessarily be a bad thing.
replayability? not much really. there are a bunch of things that change in the world between playthrough, but the extent of those changes is as simple as 1 or 2 boxes of dialogue change, then go right back into the same dialox box you always have. different choices dontchange ANYTHING about the world. only the words people say.
the battle system is crap. think dragon warrior 1, minus your stats actually mattering (you can go from level 1-20 in the ruins with cheat engine, and even though your attack is higher youll do no more damage, but take slightly less(which dosent extend to later enemies. undyne and sans always hit you the same regardless of your stats)). the "act" option is basically your magic. except instead of actually DOING something, you see a dialogue box that essentially tells you that you did some useless inane crap, and then get a free pass to basically run away from the fight.
if the game goes on sale for 1-2$, id say pick it up. otherwise, its a complete waste. it takes about 2-3 hours per run through the agme, unless you go a "genocide" route, in which case youll barely break an hour, not counting the extremely cheap boss fights of sans and undyne, which you WILL die to for the simple reason that the rest of the game is completely effortless and requires no degree of skill whatsoever.
It rlly depends if you like the battle mechanics, i lvoe them and am currently learning every enemy through this
Also, the game has a lot of tricks that allow you to rush through bits you've been before (e.g. boss monologues and cutscenes), which makes playing easier but also adds some interesting content sometimes.
Could you NOT casually throw out huge spoilers, dude?
Multiple Endgame spoilers:
I think this was entirely intentional. Your stats don't matter. They're just a number that increases the more atrocities you commit. And Sans demonstrates that, even if you wield ultimate power, stats still don't matter. He has 1 in everything and is the hardest fight in the game. Asriel Dreemurr is the easiest boss and he has INFINITE attack and defense.
Everything in the game is tailored to tell you that your stats don't matter. It's actually really beautiful.
Well said
not a single spoiler in there unless you consider the obvious factor of the names of obvious bosses. so no. i cant.
the pacafist boss is easier than the nuetral route boss. the entire fight you have 2 options: defense boost or infinite use free full heal. or you can attack or use items, but i have no idea if attacking does anything at this point. after doing that and dodgeing attacks that are on par with the hardest stadard enemies in the game, you can literally choose only 1 option. act. and only one option is presented to you. the fight is over, and all you have now is obvious dialogue choices (which im sure the change in dialogue ACTUALLY only changes a few boxes of dialogue here or there, like everything else.). and the d-bag genocide boss only serves to show 1 thing: the battle system is crap. all end bosses (and every enemy in general honestly if youre not going genocide run) have to be wittled down to bullet hell's without the shooting aspect where you select whatever option because it dosent matter, to advance dialogue boxes.
are the things said amusing at times? indeed. is the story touching at times and (generally) well written? yes. but those dont make a good game. gameplay does. and this game wittles the rpg aspects to nothing while putting up a false air of having them. i guess if you want a tame bullet hell with 2 anoyying as ♥♥♥♥ levels, and 50 some odd pointless boring ones, go for it. this game rocks. if you want a decent rpg, youre better off going with free flash rpgs on kongregate and newgrounds.
I've always preffered games with a decent story over games where you have to go into your menu every 2 seconds to change a piece of armor or skill, or games with ♥♥♥♥♥♥ copy and paste stories that have alot of fights or gameplay (which normally in an rpg today is just copy and paste anyway with a few added mechanics). Based on your replies so far all you have posted is because the gameplay mechanics aren't up to par with normal RPGs that it sucks. about the stats not mattering in case you havn't seen the point of the game it's not supposed to matter especially considering what your stats LV and EXP mean/.
I would explain more but I'm busy at the moment so I will leave it at this and with one message to you. INB4 "You're just an idiot who settles for less" comment