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Now just think how much Chara hates the entire world for them to do 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 damage in one hit
how do you gain levels in every single RPG? killing monsters and bad guys.
who's to say that the level 15 paladin isn't getting stronger primarily because they're learning to detach themselves from the act of killing, and not because they're getting physically stronger?
sure, there's exceptions. Skyrim has a levelling system tied to skills that aren't necessarily violent, but for the vast majority, you kill, you gain EXP, your stats go up.
what really struck me about that explanation was how you could apply what Sans said to any game that uses EXP and LV. How in any of those games, you could replace "experience" with "execution points," and it would still make sense.
thats just me tho.