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There isn't much room for that now that the cat is out of the bag.
If it becomes too formulaic, it probably ceases to be effective because the whole point was to subvert the formula. And then there's all the 4th wall breaking the entire game hinges upon.
That, too, loses its bite after one go. There goes undertales most central, most defining plot device. Now what?
I also kind of dread all the grimdark nonsense that can come out of dealing with "humans" because of course the humans turn out to be ♥♥♥♥♥♥♥♥♥ like they always do in so many stories and there isn't much room left to spin that any other way around. I envision a military strike against happy monster town with soldiers bombing and burning everything down with flamethrowers and stuff and I really don't need any of that. It would be like ruining darth vader in unneeded sequels all over again.
Also what could a 9 year old kid do to influence that? The only reason you have such significance in undertale is because monsters are pathetically weak and they're all you deal with, if we now deal with humans that all falls apart.
So the only way I can see a sequel go is down.
A game in a different kind of universe with new characters would be better, it also wouldn't have the looming specter of having to get on the level of its predecessor over its head.
Undertale is one hell if a game to live up to.
The game is out for less than a month I think.
We. Don't. Need. Another. Game.
Not now, or ever probably.
stop
Imagine stop signs
but blue
blue stop signs.
Now keep mashing them in your face
until you understand
that you need to stop.