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Genocide run does crash your game at the end. I forgot that one. Still missing hyper realism though.
If you refuse, the innocent-looking Chara tells you that you already made this decision long ago then suddenly makes the most horrifying face that appears to be laughing. They slowly approach your screen and draw closer and closer while the screen flashes red and black. Then it ends as they destroy the world.
Actually it's hinted if you've been reading the flavor text. Re-read all the flavor-text about the prophecy from Gerson. Likewise there is a meta-narrative of who Chara is if you take the effort to run all the way to where the game started after the True Pacifist ending. Only "Frisk" completes the True Neutral ending. Which means "Chara" is who? or maybe "what?" ...
Such is the case in RPG's when you are more powerful than them.
Such is the case when you're the villain.
That's actually a calling-out/trolling people who won't play the No-Mercy route, but have no problem watching someone else suffer. If you know it's a game, there's no problem here. But if you have emotional investment in the characters, then you don't want the meta-narrative of being a soulless husk like Flowey. If you went back to see Asriel after the true pacifist ending, he tells you this. He wasn't in control, and "Chara" was the one who wanted to destroy Humanity.
If you paid attention to what Asriel says, this is very clear why.
To quote "you made your choice" No take-backsies. You are given every chance to jump off the evil train. Absolutely nobody makes a first-strike against you except Undyne.
Now where I think Toby may have went a little too far (or maybe not far enough) is how the game tries to prevent the player from rolling-back, since this prevents other players from playing the game (eg the Gamegrumps and Commander Holly sharing the same computer for video recording,) and if you have steam-cloud enabled for the game, also makes it difficult to undo. What I would have done is added tamper-checks and if a tamper-check fails, tell the player that they destroyed the world by tampering/hacking/cheating and "I'll erase everything you did if you promise not to do it again." Thus allowing a full-reset even on game consoles or mobile devices where the filesystem isn't reachable. The way to trigger it from within the game would have to come with a double-confirm warning. eg sans room. "On the computer you see an icon called "Undertale", "tamper with Undertale?", (if yes), "ARE YOU SURE? YOU MIGHT REGRET THIS!?" (if yes again) "Okay, but I warned you", and cut straight to the hacker ending.
Wait, what? Since when was one-hit killing bosses standard in RPGs?
Standard JRPG fare... faster to faceroll over the monsters instead of using a better strategy. The "no mercy" run is implicitly "grinding" that does this. You're killing weak monsters because you can (worth exp/gold), not because they're possibly bad.
FF7 also had a somewhat similar mechanic (and more along the lines of being a single-player JRPG) in which it was possible to go about excessively grinding levels/materia and then be able to blow up just about everything effortlessly with KotR. Crisis Core was similar, but with Costly Punch and the Genji equipment which made it possible to literally walk up and one-shot anything save for a few extra 'hard' encounters.
Grinding makes the game easier in RPGs, sure, but rarely to that level.
Anyways, I think you may be taking things a bit too seriously, Kisai. I understand the narrative reasons behind every one of the points I listed, and they do all contribute to the narrative and moral that the game was trying to tell. Including the "audience participation" part. It's just that they also happen to line up very well with a list of creepypasta cliches.
That said, I don't consider hints about Chara to be hints about the geno route. The only thing I'm aware of that I'd count as a hint is that if you get judge by Sans several times with a very high level but without killing Papyrus (similar to how you get his house key), he'll mention how close/far you were from the max level, that you could have done even worse, and beg you to stop. And honestly that's hidden better than the actual route!