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But yeah bandage + stick runs sound pretty bad for that one fight alone. Imagine Bandage + Stick Genocide doe o.o
We all understand Flowey in the end I think, even if we want to toss him in a Blender sometimes.
Beating Asgore is not unreasonable in as little as 2~3 attempts, all you are doing with default stuff is making the battle take longer, since the fast majority of Asgore's attacks give you much more breathing space compared to some of San's. Also San's attacks near constantly at the end, even attacking you on the attack/act/item/mercy buttons.
Why is he so hard for me now? Simple: I've severely handicapped myself. No healing, no using Toriel's pie. No weapon or armor besides what you started the game with. No EXP or LV, so you only have 20 HP.
Asgore is not hard once you've become familiar to him, not unless you gimp yourself to the extreme.
Also handicapping yourself really just makes it a bad comparison since Asgore was designed to be fought with the Worn Dagger/Heart Locket at minimal. So of course you're gonna have a hard time running the self imposed challenge. But this doens't make him a boss harder than San's design wise.
#3 Genocide Undyne: the easiest part about this fight is avoiding the attack where three spears shoot up at you from the bottom. Past this, it's rough. The shield sections already start out either fast or full of bullets. The spear storm becomes faster and more intense as time goes on. And the spear rings eventually go from disappearing in the center to continuing outward like starbursts, increasing the level of difficulty. This fight continues to ramp up the longer it goes on and starts off punishing, and rightfully so; you did just try to kill a little kid you sicko. It's easily harder than any fight you'll come across in a pacifist run...except one....
#2: Omega-Flowey: a mixture of disturbing and insanity, this fight is extremely chaotic while constantly making the player wonder "what the f*ck!?" But it's also a fight with checkpoints and where you get healed at certain times. The starting sprint to the first heart's avoid-the-spinning-toy-knifes session is the hardest, followed by the next sprint because several new attacks come into play. But this fight gets easier over time. Even its final stretch isn't that hard if you can half-decently avoid some of the attacks and prioritize getting the healing greens. It's still a fight that's hard as all hell, but it's not as bad as fighting Sans. Speaking of...
#1: Battle Against Sans: many fights in this game are about muscle memory and pattern recognition, but Sans brings that to the extreme, especially at the end if you refuse his sparing (not that it helps). The gradual poison effect does remind me of the counter-style HP reader from Earthbound, where if you can heal fast enough you can keep yourself from going down, which helps induce an added layer of subtle panic into the player. It's a fight that, unless you are really lucky and have amazing reactions, you're going to be replaying several times because of how crazy and insane it is. Plus, Sans pulls a ♥♥♥♥ move and begins his attack in the middle of his dialog after he's killed you a few times, catching you off guard and either quick-killing you or forcing your first action to be heal. It's nuts! And the worst part about it is that there is a straight ~10 minutes of this madness that you have to completely repeat if you die. Now that's brutal.
The rest of the fights are nowhere near as tough as these. Even the fight against Asgore isn't as bad as facing Undyne on a genocide run. And, let's be honest, the fight against Asriel isn't a challenge because you literally refuse to die. Pacifist Undyne, Mettaton, Papyrus, and even Muffet are all pretty equal in challenge and difficulty to me, depending on how good or bad you are at each of their styles, of which I'm admittedly pretty bad. But they're also enjoyable and fun and can even give you a good laugh (jumping over the mega-bone with Papyrus or frustrating Undyne because I keep running away). There are all great fights that I love, though Muffet can basically be avoided by eating a Spider Donut or drinking Spider Cider in front of her (I believe). The only reason I don't like Toriel's fight is because it makes me sad at the end (plus the challenge is minimal since she stops trying to hit you once your HP hits a certain point).
Regardless, I think Undertale is the one game where I enjoy fighting enemies more than any other; at least during pacifist runs. I mean, we're not just mindlessly mashing the attack button waiting in annoyance for the fight to be over like in other games out there....
Zero damage Omega Flowey is hardest IMO due to RNG.
Read the description of the video :)
Undyne is a mix of memory and paying attention with quick reflexes. Still feasable to do Zero damage runs.
Omega Flowey was Toby's sadistic take to see how much RNG he could throw in a single fight without making the fight imposible, which is why you seem to cling to 1-2hp forever until help arrives.. he obviously retuned the fight to give you a survival buffer.
~Zero Damage~ Omega (Photoshop) Flowey is still the hardest.
Outside of zero damage...Sans is more of a faster paced muscle memry which tries to overwhelm you with a mix up of attacks. The sheer variety of attacks to memorize is what makes him hard.
Undyne is just brutal and hits hard from every side. Undyne I'd like to say felt harder than Sans, but Sans had his fun with me. Loveable lil maniacle scamp!
"ASGORE IS THE HARDEST BOSS"
*I only died once to him
"SANS IS EASY"
*I've died 50 times and am still fighting him.