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Rapportera problem med översättningen
I agree with you. Enough of the story is mysterious enough that people could probably legitimately say that Chara is evil.
However, I just don't agree with that notion because it seems far too simple for a game like Undertale. Additionally, you are right: Flowey DOES call us by the fallen human's name, and indicates that we pose a threat.
This seems to indicate that we "are" Chara, and that Chara is the one influencing Frisk. I also find it important to mention that at the end of a first Genocide run, Chara DOES say:
"Your power awakened me from death.
My "human soul"...
My "determination"...
They were not mine, but YOURS."
This implies even further that it was US. We essentially inserted our own will and being into Chara, and through Chara, controlled Frisk. They also talk about how our actions showed them that the meaning of their reincarnation was for power. They even say they were confused upon awakening!
"Why was I brought back to life?
...
You.
With your guidance.
I realized the purpose of my reincarnation.
Power."
An additionally important piece of dialogue:
"Every time a number increases, that feeling...
That's me.
"<Name>." "
Now, why would the Fallen Human's name be in quotes if that is who they are? Well, if we named the Fallen Human after our own name, as Toby suggests, then the game is essentially making us have a moment of seriously deep reflection. It was always US. It was always the PLAYER who pushed for the ends that we did. We are our own enemy in that regard. At this point, Chara represents that demon that possessed us to do such things in the first place.
Not to mention that in the second Genocide run, Chara's dialogue further distances themselves from us.
"But.
You and I are not the same, are we?
This SOUL resonates with a strange feeling."
This is said after a second Genocide run, and even Chara admits that we are not them anymore. Even they, without a soul, can determine how perverted we really are. They even suggest that we should try another route! Another route that "would be better suited."
Why else would they distance themselves from us when we acted horribly and not when we received a True Pacifist ending? Why is it that we are only called by the Fallen Human's name in the True Pacifist ending?
I believe that it is because Chara is content. The plan finally worked. The monsters finally went free. And they have Frisk to help and advocate for them. Chara's plan was finally realized, through us and our good actions. What reason would Chara have to stick around any longer than that after finding that peace?
We control the story in True Pacifist. We are in control the whole time. Why would Chara take control from us in Genocide, then? To show us. To teach us. To ignite a fear inside us, the player, to realize that if we let such things consume us, we WILL lose our control and our agency.
So I definitely appreciate this theory, and your thoughts on it.
I've always loved entertaining the theory that Chara is secretly the avatar the player sends out into every game they play, even though s/he's given a specific character, simply because of that line of dialogue where Chara refers to itself as "the demon that comes when it's name is called". I do appreciate the theory about him representing the player's lust for power though: anything to validate that creepypasta ♥♥♥♥♥♥♥♥ that Chara is a part of you.