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But honestly, the SFX is just beeps and boops anyway, so if you don't like the music too much, just turn the game down in the windows volume mixer
Sigh... I appercaite you trying to help .I am glad that you enjoy the music. Those bleeps and boops are what I want to hear but the overwhelming volume of the BACKGROUND music just kills them. I don't want to mute the entire game, Just tone down/turn off the music.
This is 2015, why devs do not include seperate volume sliders and make sure the BACKGROUND music stays in the background and doesn't drown out the sound effects and voice overs, I will never understand.
Undertale's devs is not the only developers guilty of this. Nintendo is one of the worst offenders. Sega as well. God, The WiiU is just horrible with this. You have music on EVERY screen on the dashboard and cannot even turn it off. I have to mute my TV just to visit the damn Eshop.
I know of several out studios that don't understand the meaning of the word background. /eyes Capcom Sad really, I think I am gonna check how long I played. Might as for a refund. I hope you continue to enjoy Undertale and thank you gain for trying to help.
Actully I was being serious. This is a potental game killer for me. I am not going force myself to listen to music I don't like just to try and hear the stuff I want to hear. Please, go back and enjoy undertale. Glad someone can....
I won't lie, I find this the weirdest post I've seen in a long time. But all I can say to this is: Just bite through it, y'know? NieR had pretty horrible gameplay but that's still my actualy favourite game of all time. (all drakengard games actually..) I believe in you, and I really want everyone to be able to experience this game.
you just need
D E T E R M I N A T I O N .
That's not a lot to be upset with the soundtrack, dude.
Sure, I try to explain it. Firstly, you should know I grew up in the Sega Master System, NES, SNES and Genesis era so I have been exposed to a ton of this kind of "music".
To me music like this just comes across as noise. I could make the same "music" by banging together a few differnet size pans in the kitchen. Taping a few glasses together and maybe throwing some silverware on the floor. Just for good measure, banging on some cheap wind chimes as loud as I can. Mix it together. Change the pitch alittle here and there. Make sure it is only about a minute long and loop it repeatedly.
It is not just Undertale's music I dislike, it's this whole genre of music. FYI - I hated Shovel Knight and Rogue Legacy's music as well but I could turn those down so it was no problem. It is just too tinny, high pitched and sharp. Add to that the fact that it usually just loops over and over.
BTW - I am a metal head
I might also add that music of this nature, in game, is almost always so loud that it is overpowers every other sound in the game. Shovel Knight was guilty of this, as was Rogue Legacy,
I really wish Devs would learn what the word background means. It is called BACKGROUND music. It does not mean that it has to be as loud or louder that all the other sounds in the game! Seriously, every time I go in to adjust the volume levels in a game, the music volume is set to the same or louder than the sound/dialog/cutscene volume!
I know some will say I am over reacting here but imagine trying to watch a movie while a person in the same room is listening to opera(which you hate) at the same volume or louder than your movie. It would be distracting to the point of ruining the movie. Now imagine that when you ask the person to turn it down, you are told to go outside and watch your movie through the window so you can't hear the opera. This is what not having audio sliders and being told to just mute everything is like for me.
The music needs to be louder than the SFX. Sure, some games have sliders for each thing, but not all games actually CAN do that. Games made with the specific engine that this game was made in makes it a tad more difficult to implement.
If you were to make the SFX louder than the actuall BGM, then it'd become deafening and hurtful to those who want to enjoy the music. And now the developer in me will stand aside for the musician in me to say:
...
Well, you want people to enjoy your music right? You can't have your music that you worked on making so hard. The music that you put your mind into sculpting, not just mixing random noises together. Man, it's kinda dissapointing to hear you say that it's cheap music. It's dreadfully obvious that each song was made to accomodate, and in my opinion, perfectly so the scenarios unfolding...
Also, being a metalhead has nothing to do with this, I myself am an avid Iced Earth fan, they play around here quite often.
Look, I'm not trying to defend this game, not at all. Yes, I love it. Yes, I think it might be my game of the year, but I'm not doing that. I'm just so confused about you feeling so strongly about this minor inconvenience, and why it's so important for you to hear the SFX which really is dreadfully basic, and immemorable about this particular game.
It's weird, I'm weirded out by you.
And I don't flinch easily.
I mean, I'm also weirded out by myself at the moment, for feeling this way about you.
It's odd.
But I don't hate you. and I'm not saying you should go back and buy the game.
I just think you're wrong.
And this is why.
Hopefully, Toby will tell you how to mess with the game's code so you can turn off the music. I actually tried to see what's inside Undertale's file folder, but I only found the exe file.
Generally I lower the in-game music if the choice is available, because to my ear the music is too loud compared to voice and sfx. It could be how my ear perceives frequencies, or maybe it's my sound system's equalization that isn't set up properly, I don't know. I don't really mute the music though, but usually it's something like this:
Volume:
Voice - 100%
SFX - 80%
BGM - 70%
That's what usually works best for me.
THIS except My music is usually set to 10% - 20% if I am intrested in it at all (Witcher 3 for example)