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Edit: Whenever I fought the Memory Heads I only Acted agianst one them. Could accepting or refusing, or getting items from all of them matter?
Edit two: Theres three sinks and three Memory Heads. Its not the last sink that spawns the Memory Head, but the last one you check. Thus.. it should be the last Memory Head you check or interact with. I think I'm on to something.
Thats interesting actually. The memory heads specifically don't resemble any particular monsters. The other ones I can pick out atleast a few of the monsters it was combined with, also it's the only one with multiples. Given that it refrences memory I wonder if its less monster and more of a kind of 'run off' memory from the determination itself relating more to the human souls it came from.
Gaster being scatted through the game's code and the memory heads forcing you to use commands from other parts of the game seem related.
Maybe if we looked at equipment, it could be determined that they could've possibly been three of the other fallen humans? Hell, maybe even trying to come up with exactly what level they would be around to get there or something.
I mean, we don't know if they really ARE in those coffins, we never get to check them. we do see them open in the true pacifist run though, and the one that is supposed to be yours has mummy bandages in it
It isn't your coffin though. It's the first child's. Your player character is Frisk, so whatever name you pick in the beginning is the name assigned to the first human, Asriel's adopted human sibling.
Doesn't change what I said though? The red coffin is hardly the point.
Here it is. https://docs.google.com/document/d/1h_vdEFZMtefD-nkCZ7ODzArp7BRbGgN0_7HQ1XjTT8Y/edit
This contains everything you need to know to edit the game if you're serious about testing it!
I just got past this. Get all the bad memories from all three monsters(?) and refuse to join. You can spare from there.