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Any location that can be found via sign language directions can also be found by people looking around for secrets/easter eggs, and would probably be put on the wiki within a day or two of somebody discovering it. (Heck, people might not even need to look at the wiki - I know I made a habit of exploring every possible room before moving onto and past the next save point.)
An alternate way into the artifact room would be nice, but again, if he doesn't want to add something really conspicuous that non-deaf players would easily notice by wandering around, it would have to be something like a switch hidden on a wall somewhere. That's not something you can easily describe or point to with sign language.
Again, I realize where you're coming from and I agree the way he changed it was a bit much. But purely in the context of helping deaf people solve the puzzle, I just don't think there's an easy way for him to do it without making the alternative method/solution something that everyone else can stumble upon by accident.
Anyways like I said even if you couldn't figure out how to do it well with sign language that only gave it to the deaf, you could do it with a different character like Ghaster or you could instead sign to them about a different way in.
Or say you had the statue just sign the way in with his hand(s) - wouldn't stand out nearly as much to the rest of us compared to somebody looking for signing.
Or say (especially since it's nearby) that if you stand there long enough that Ghaster himself shows up and signs the solution, but most people would be too busy freaking out about Ghaster to notice what he was signing unless they were looking for signs. Characters could've hinted at it... or signed about it when speaking such that you'd only pick it up if you tended to look for hand signs.
For example, how awesome would it have been if Sans (while speaking about something else) signed something like "You know that door by the piano? The solution is *signs solution*"
That would've truly added to the game... would make people wonder more about the artifact you can't get, etc etc. Would've been awesome.
As far as it being on the wiki: anybody who is on the wiki before finishing the game obviously isn't particularly concerned with doing the puzzles themselves with no spoilers. So that's a null point.
But yeah, if a sentence like this was signed I think it'd be fine:
"At the waterfall where rocks fall, let yourself be hit by the first rock, the fifth rock, the third rock, then the fourth rock in that order."
That's still cryptic enough to be a puzzle but also still easy enough to reasonably figure out what it means with a little messing around.
This not only would cheapen it for those without visual issues, but isn't remotely a replacement for those with them, as it is just telling them the answer as opposed to giving them an appropriate replacement puzzle of similar difficulty or giving them a different way to solve the original puzzle.
I don't think that would solve the problem. Not all hearing impaired people know sign language and not everyone who speaks sign language speaks ASL. And if the words needed to solve the puzzle are so blatantly ovious that everyone understands them, then so would normal people.
that is quite an interesting take on it
The only thing I can think of besides saying "Well you could enjoy it vicariously by looking it up or watching somebody else do it" is to say that he could've added something like there is for the perspective puzzle in the ruins. If you fail the perspective puzzle many, many times then the game just straight up tells you the solution. I saw a friend get this because they are really really bad with perspective changes. This was good because it allowed them to move on but not without giving it a good long try first (therefore not ruining it for the rest of us). Perhaps he could have done something like that...
He could use different signing languages based on the language they choose for the text. And I'm quite certain something could've been done that was more creative and better than the current "solution." The current version just removes all challenge - whether you can hear or not. There's a difference between removing all challenge, and making the puzzle accessible. Because in reality now NOBODY can access a proper puzzle, because there isn't a proper puzzle anymore - just an answer totally given to you. Once again: removing all challenge for everyone =/= making it accessible.
I mean the thing he did for the colorblind with blue attacks is fine. I guess somebody could complain about the aesthetic or something, but really I doubt anyone would care much - it doesn't change the challenge or gameplay for those of us who are not colorblind. That is actually making it accessible. The equivalent to the piano puzzle "solution" would've been like just making blue attacks never hit - regardless of movement, or just completely taking them out of the game.
There are many, many ways the piano puzzle could've been made accessible without removing the challenge. The method used here was just lazy and really does ruin it. Not just for those who can hear either - deaf people won't exactly be getting a proper puzzle as I said.
This is actually a really important point: many people who would've had too much trouble with this just looked it up on their own anyways. So certainly there's no reason to do it for people like this guy here. All this solution does is force you to see the equivalent of a googled answer whether you wanted to or not, which isn't fair to those who wanted to do it properly.