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well yeah duh
Got it, cheers!
Yes, this is what I was getting at, thank you! c:
Toby Fox wanted to challenge the obsession with 'increasing numbers,' so he implemented the change of 'high damage amount' to 'intent to kill.'
And, regardless, the point still stands! ^^
Was Shadow Hearts one of them? Because I'd love to know of others. It's a fun little mix up of things methinks.
I even go so far as to do the entire game with the glove, purely because I can further control the damage by only punching one time instead of the whole barrage.
Many monsters won't surrender even at the brink of death, and some even become un-sparable if you mix various ACTions with them. (Try being mean to Napstablook after the hat comes out. Hope you can dodge.)
Asgore is interesting as his attacks get more intense the longer the fight drags on- but after taking several hits there's a point he slips up and you end up doing a great deal of damage.
The will to hurt someone, the intent, that likely ties into the magical nature of monsters (only about 20% physical matter, was it?)
I don't critisize Toby for much but there are definately things I would have preferred he delved deeper into.
Intent for each individual hit.
I believe the empty gun and frypan have more.