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That and it looks like you're trying to mix extremely serious themes (the morality of save-scumming and reseting time for good, evil or the lulz etc etc) with rather silly ones ("ghost" games that absorb players, whether permanently or otherwise).
That's not to say it can't work (goodness knows Disney has managed with some surprisingly dark stuff), but I'm really skeptical.
Also, I personally the fact that a game "absorbs" you (metaphorically, but in the film it's shown as being literal) has nothing silly to it. Isn't it what we all experienced with Undertale, when we got so attached to its universe and characters, that we almost could think it was a real world inside a game?
I'd rather have a cartoon/anime about Undertale than a movie
But a movie about undertale wouldn't actually need to be about videogames. In fact, you can just cut out that part completely and pretend everything in undertale was real. Then there would still be a lot of interesting points to focus on, plus you wouldn't need to repeat what the videogame is already about.
They are aware they are a game.
Gameplay mechanics like saving and getting EXP are a normal thing in games and are a big part of the story.
But how are you going to tell the story of Undertale in a movie without buthering it?
Like, if we base it on True Pacifist and show the movie to a person who never heard of Undertale he would be confused why a random kid can suddenly cheat death and travel in time, plus without EXP and LOVE it would be a cliche "being bad is bad" story about Random Kid Saving The Day And Fighting For His Friends #4361.
Same with FNAF - how are you supposed to make the movie out of it? About a guy who just sits in a office watching robots walk around and coming back for no reason?
They made a book based on FNAF, and it's a much better idea cause FNAF has a really interesting story.
Sans is frustrated because he can't stop the resetting of the timelines, but tells the protagonist that he thinks having superpowers means you should use them to do good, placing a huge responsibility on the protagonist. But at the same time, it's not like the protagonist can fail. If they do, they can just reset. So technically they could be stuck in this limbo indefinitely, until they manage to get the ending they want.
I think, depending on how you would set up something like that (like, with or without the wreck it ralph self-awareness), it could turn undertale into a pretty interesting movie.
Also I wanted to point out something:
- In "The Neverending Story", Bastian can influence the book's universe through his IMAGINATION (symbolized by the AURYN), but he starts to wish for random things without thinking of the consequences, and the people of that universe start seeing him as a tyrant. Atreyu tries to stop him, he gets badly wounded, and Bastian ends up regretting everything.
- In "Undertale", Frisk (the player) can influence the game's universe through their DETERMINATION (sybolized by his SOUL), but they can as well start to kill everyone/do random things without thinking of consequences, and the people of that universe start seeing him as a tyrant. Sans tries to stop them, he gets badly wounded, and you end up regretting everything.
... and then Chara f**ks everything up.
The best part about Wreck It Ralph is that it's about the whole gaming industry, not just one game.
Trying to make a movie or animated series based on a game ends horribly 90% of the time. Doesn't matter if you base it on the original plot or make a new story with a few refferences (Super Mario Bros, brrrrr), making a good movie out of it is hard. People who never heard of said game might give it 5 stars, but if you played Resident Evil and watch one of the movies, you will feel raped.
The only good video game movie I know is a anime based on Animal Crossing, and that's because they managed to fit all the events from many months of playtime in one movie - coming to town, becoming Nook's slave, making friends, NPC's, differrent festivals, multiplayer features and one of villagers moving away.
Undertale is the same. All we need is a film director and a producer with enough talent, experience, and DETERMINATION to take the best from the game and put it in the big screen. Then, people who both have and have not played the game will enjoy it, and perhaps the people who have not played the game might play it out of curiosity.
You sir totally nailed it LOL.