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Concerning Undertale, I don't think Fox is as good of a musician as he is a game creator, but he did a very good job with music in this title.
Go look at Super Mario World for an example of one dominating almost the entire soundtrack.
Have to admit, SMW is the only main Mario game that I've fully enjoyed as a kid and today.
Though I would like to point out that I am NOT holding to any ground whatsoever. I am just enquiring.
What I don't understand is how the Waterfall theme slowed down is Undyne's theme. I've listened to it, but I can't for the life of me pick out the similar notes. I have a good music background, too, so mabye I'm just not noticing the patterns.
https://youtu.be/7ifTrPws0Dc
I actually love noticing them later. For example, Final Fantasy VI's main battle theme is a version of the Empire's anthem... something I didn't notice until I played through the game over 4-5 times!
On the other hand, it's nothing more just a remake with a different tempo/tune/etc, and if someone just finds it too repetive and not very creative it can be a pretty lazy musical design choice.
Or Finale, which contains aspects of His Theme.
Or Hopes and Dreams, which contains the leitmotifs of His Theme, Your Best Friend, and some others, to produce an epic song.
Lots of nostalgia fuel... which is quite genius. Taking a particular theme, and remixing it to create certain atmospheres.
Like Oh! One True Love which plays during that amusing scene with Mettaton after Muffet spares you. For the Fans is a slowed down version that presents a sad, almost reminiscent atmosphere...
So... pure genius when executed well, and sheer laziness when it just falls flat. Toby certainly achieved the former, in my opinion! ;)
A few tracks, altered spinoffs, and proper placement can make memorable scenes. A fact that remains forgotten by AAA companies.
A good leitmotif can put a relationship between certain areas and characters.
A bad leitmotif is increasing song counts for the sake of it.