Undertale

Undertale

O'Rayan Dec 26, 2015 @ 6:02pm
The combat system is so boring
I've been playing a few hours so far and I like the story and atmosphere but i find the combat system really horrible. It's so boring, it's not dynamic at all. I would have liked the game if the combat was more exciting.
Last edited by O'Rayan; Dec 26, 2015 @ 6:03pm
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Showing 61-75 of 96 comments
O'Rayan Dec 26, 2015 @ 7:22pm 
Originally posted by AsshatFuhrer:
Originally posted by O'Rayan:
I was talking about the bullet hell combat style.

So what your saying is that.

>[Attack] (Non interactive animation)
>[Enemy attacks] (Non interactive animation)

Is somehow more Overwhelming then

>[Attack] (get meter in center to do more damge)
>[Act] (Mini puzzle so you dont have to kill)
>[Enemy attack] (Dodge enemy Attacks In realtime)

Whats your logic here? Because i'm not seeing it.

F.ucking Theiving Dirtbag
No, I'm saying the bullet hell which is the most dynamic part is underwhelming and I find the attack not interesting at all.
Last edited by O'Rayan; Dec 26, 2015 @ 7:22pm
Daimoknight Dec 26, 2015 @ 7:29pm 
In my opinion I think the offensive part of the game being so lackluster compared to a normal RPG is because this game doesn't glorify killing with cinematic attacks and combos.
O'Rayan Dec 26, 2015 @ 7:30pm 
Originally posted by Daimoknight:
In my opinion I think the offensive part of the game being so lackluster compared to a normal RPG is because this game doesn't glorify killing with cinematic attacks and combos.
It sure did take the most boring approach possible to do that then.
Last edited by O'Rayan; Dec 26, 2015 @ 7:30pm
RippoMadness Dec 26, 2015 @ 7:32pm 
Originally posted by O'Rayan:
Originally posted by Daimoknight:
In my opinion I think the offensive part of the game being so lackluster compared to a normal RPG is because this game doesn't glorify killing with cinematic attacks and combos.
It sure did take the most boring approach possible to do that then.
Well you're not meant to be satisfued with actually killing anything. So the game technically achieved in what it was trying to do.
O'Rayan Dec 26, 2015 @ 7:34pm 
Originally posted by RippoMadness:
Well you're not meant to be satisfued with actually killing anything. So the game technically achieved in what it was trying to do.
But will the game be enjoyable if I avoid all the fights? And will the story still be good?
Seraphita Dec 26, 2015 @ 7:36pm 
Originally posted by RippoMadness:
Well you're not meant to be satisfued with actually killing anything. So the game technically achieved in what it was trying to do.
Besides that "boring". lol... How about no. RPGs during the Earthbound era (still one of the best games) had nearly no animations if not the geometric stuff that were used for magic. Undertale does very originally according to the monsters we meet and what they can do...

If the game is so boring, OP shouldn't play it and forget it existed. Opinions won't change that.

Originally posted by O'Rayan:
But will the game be enjoyable if I avoid all the fights? And will the story still be good?
The game is focused on the originality of the fight you see and the actions you take to end them...
Last edited by Seraphita; Dec 26, 2015 @ 7:37pm
Tangecide Dec 26, 2015 @ 7:37pm 
Can we stop feeding this troll? Please.

He is complaining that you actually use gameplay and skill to attack better and dodge better, instead of sitting there having the computer calculate your odds. Doing something is apparently more underwhelming than not doing anything.

Just stop responding to him. He doesn't deserve any recognition from the community, and also is trying to troll.


Let's kill this thread. <Act> IGNORE

*O'Rayan sweats profusely behing his screen. "Oh no how will I ever be fed now?"
RippoMadness Dec 26, 2015 @ 7:38pm 
Originally posted by O'Rayan:
Originally posted by RippoMadness:
Well you're not meant to be satisfued with actually killing anything. So the game technically achieved in what it was trying to do.
But will the game be enjoyable if I avoid all the fights? And will the story still be good?
Yes. What makes Undertale so interesting for most is that you learn a lot about each of the enemies when you ACT and try to spare instead of kill. It provides for another layer of depth to the gameplay (so to speak) and makes battles more engaging for most people who have already played the game.

EDIT: and yes, the story is really good as well (and surprisingly meta)
Last edited by RippoMadness; Dec 26, 2015 @ 9:27pm
Deadbubble Dec 26, 2015 @ 7:43pm 
While I don't agree with you pirating the game, that subject has been beaten to death, so lets move on to your complaint. Most people will agree that the combat in Undertale is probably the weakest part of it. Still, its not that bad. The game does go through great efforts to make every enemy encounter unique, giving them their own personalities and attacks. UT also steps up its efforts with bosses. Most of the main story bosses change the mechanics of the gameplay in some way. For example, one turns the game into a platformer.

Really though, what makes this game worth it is, well, everything else. It has a great characters, and a very unique story, one that is much more deeper and complex than it initially appears.

I should also mention that all of the final bosses have something that make them stand out from pretty much any other boss. What I'm trying to say is that I personally don't find the combat bad at all, and Undertale does try and mix it up, especially when it comes to boss fights.
MythlyInari Dec 26, 2015 @ 7:43pm 
Oi, this thread...

To O'Rayan.

https://youtu.be/VA3COkFetdI

^This is what you're expecting, isn't it?

Listen, Bullet Hell is definately art, but it all doesn't have to be on the MASSIVE scale that it normally is depicted as. Undertale's moreso Curtain Fire, not utter Bullet Hell.

This might, perhaps, be a odd example, and I don't mind giving spoilers to a pirate.

The So Cold.

This example is obviously what you're not expecting, and it's easy to create unique bullet hell patterns for characters to stand out in "normal" Bullet Hells. In Undertale, if someone cropped out the upper window of the fights, you know what would be left? The bullet hell. Some people might have trouble naming every exact Bullet Hell pattern to a character in Touhou, but I GUARENTEE Undertale's Curtain Fire will EASILLY be named. People can definately put name to face for the majority of the battles because most battles are different from normal danmaku.

The game is Turn Based. So you can get away with suddenly putting danmaku in the player's face because they are EXPECTING it when their turn is over. And the player's room is confined, so you don't have to worry about excess danmaku that the player might forget about and die too. Since you're confined, all the danmaku can be made and directed completely at the player. Every bullet counts, and the patterns are smaller because there's no need for excess power.
Last edited by MythlyInari; Dec 26, 2015 @ 7:44pm
O'Rayan Dec 26, 2015 @ 7:51pm 
@FestiveEternalSoul I don't know if that was intentional but your link "So Cold" is a battle where the player chooses to laugh and joke and the battle is over.
Seraphita Dec 26, 2015 @ 7:53pm 
Originally posted by O'Rayan:
@FestiveEternalSoul I don't know if that was intentional but your link "So Cold" is a battle where the player chooses to laugh and joke and the battle is over.
It's the whole morality system of Undertale... Again, based on Earthbound a bit. If you expected an shooter, you are not at the right place. This is more like a VN version of Earthbound than COD.
O'Rayan Dec 26, 2015 @ 7:55pm 
Originally posted by Sera:
It's the whole morality system of Undertale... Again, based on Earthbound a bit. If you expected an shooter, you are not at the right place. This is more like a VN version of Earthbound than COD.
I'm not expecting a shooter but if I have to do this fights to get important parts of the story then I might not want to do it.
MythlyInari Dec 26, 2015 @ 7:55pm 
Originally posted by O'Rayan:
@FestiveEternalSoul I don't know if that was intentional but your link "So Cold" is a battle where the player chooses to laugh and joke and the battle is over.

...you completely missed it. I knew I would have to explain it.

The "So Cold" battle you saw...didn't you notice how awkward the danmaku was? WHEN do you ever see that in other games like this? Probably none. It's the only character in the game who is unable to attack you correctly, and the little amount of dialouge is helped by this fact. The creature either refuses to, or CAN'T hit you. You can tell from their dialouge that they're pratically beyond death's door, but somehow alive. There's also Undyne's battle, which itself is completely backward from most bullet hells. You are, most of the time, LOCKED INTO PLACE when you battle, and you have to slam your shield (given to you by Undyne) into her attacks to protect yourself. Dodging no longer works. There's one bullet hell game where you can switch shields to absorb danmaku, but that kind of mechanic isn't often used.

TL;DR /Didn't Understand
Story in this game make half the danmaku. If you can't understand that still, maybe you should just leave after you buy the game twice over, you pirate.
Last edited by MythlyInari; Dec 26, 2015 @ 7:59pm
Seraphita Dec 26, 2015 @ 7:59pm 
One would think they get a taste of what the game really is about when they try the demo steal the game but I am surprised he needs like every details of how this game is to decide if he will "pay" for it or not. Like every monsters in the game have different battle styles, characteristics, ways to deal with them... If you want to spoil yourself 100% of the game. Watch it on youtube...
Last edited by Seraphita; Dec 26, 2015 @ 8:00pm
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Date Posted: Dec 26, 2015 @ 6:02pm
Posts: 96