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If the game is so boring, OP shouldn't play it and forget it existed. Opinions won't change that.
The game is focused on the originality of the fight you see and the actions you take to end them...
He is complaining that you actually use gameplay and skill to attack better and dodge better, instead of sitting there having the computer calculate your odds. Doing something is apparently more underwhelming than not doing anything.
Just stop responding to him. He doesn't deserve any recognition from the community, and also is trying to troll.
Let's kill this thread. <Act> IGNORE
*O'Rayan sweats profusely behing his screen. "Oh no how will I ever be fed now?"
EDIT: and yes, the story is really good as well (and surprisingly meta)
Really though, what makes this game worth it is, well, everything else. It has a great characters, and a very unique story, one that is much more deeper and complex than it initially appears.
I should also mention that all of the final bosses have something that make them stand out from pretty much any other boss. What I'm trying to say is that I personally don't find the combat bad at all, and Undertale does try and mix it up, especially when it comes to boss fights.
To O'Rayan.
https://youtu.be/VA3COkFetdI
^This is what you're expecting, isn't it?
Listen, Bullet Hell is definately art, but it all doesn't have to be on the MASSIVE scale that it normally is depicted as. Undertale's moreso Curtain Fire, not utter Bullet Hell.
This might, perhaps, be a odd example, and I don't mind giving spoilers to a pirate.
The So Cold.
This example is obviously what you're not expecting, and it's easy to create unique bullet hell patterns for characters to stand out in "normal" Bullet Hells. In Undertale, if someone cropped out the upper window of the fights, you know what would be left? The bullet hell. Some people might have trouble naming every exact Bullet Hell pattern to a character in Touhou, but I GUARENTEE Undertale's Curtain Fire will EASILLY be named. People can definately put name to face for the majority of the battles because most battles are different from normal danmaku.
The game is Turn Based. So you can get away with suddenly putting danmaku in the player's face because they are EXPECTING it when their turn is over. And the player's room is confined, so you don't have to worry about excess danmaku that the player might forget about and die too. Since you're confined, all the danmaku can be made and directed completely at the player. Every bullet counts, and the patterns are smaller because there's no need for excess power.
...you completely missed it. I knew I would have to explain it.
The "So Cold" battle you saw...didn't you notice how awkward the danmaku was? WHEN do you ever see that in other games like this? Probably none. It's the only character in the game who is unable to attack you correctly, and the little amount of dialouge is helped by this fact. The creature either refuses to, or CAN'T hit you. You can tell from their dialouge that they're pratically beyond death's door, but somehow alive. There's also Undyne's battle, which itself is completely backward from most bullet hells. You are, most of the time, LOCKED INTO PLACE when you battle, and you have to slam your shield (given to you by Undyne) into her attacks to protect yourself. Dodging no longer works. There's one bullet hell game where you can switch shields to absorb danmaku, but that kind of mechanic isn't often used.
TL;DR /Didn't Understand
Story in this game make half the danmaku. If you can't understand that still, maybe you should just leave after you buy the game twice over, you pirate.