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翻訳の問題を報告
He turns to dust when you kill him.
It's also a monster that inhabits him.
None of the children ever reached Asgore. That's the reason you never see any armor or weapons laying around past Hotland (not counting the dagger and locket obviously). But they definitely died ("Every human that comes down here meets the same fate. I have seen it again and again. They come, they leave, they die."), so they must've been killed by monsters, or by natural causes.
Keep in mind that it's been a long time since any human has fallen down (as Toriel says). And Frisk must've fell down after Sans promised to protect any human that comes through the door to the Ruins, probably because Toriel couldn't take it anymore after having already lost 6 children. And Sans' little monologue could imply that HE killed some of them.
Papyrus has never seen a human, neither has Undyne. So they weren't around when the other humans were killed. There was a LOOOOOOOONG time where nothing happened, so obviously a lot of monsters must've reproduced and died, creating a world filled with monsters that have no idea what humans look like, which is why a lot of them treat you like a monster.
okay, i'm done.
Ruins: Faded ribbon and toy knife (Obviously a child)
Snowdin: Manly bandanna and tough glove (Child martial arts student, judging by bandanna description of having abs drawn on it)
Waterfall: Old tutu and ballet shoes (Ballet dancer, typically given to young females)
Gerson: Cloudy glasses and torn notebook (Illegible scrawls could be from a child who tends to doodle a lot)
Hotlands: Stained apron and burnt pan (Possible home economics student? I remember taking it back in middle school, so it's possible)
Catty & Bratty: Cowboy hat and empty gun (I'm not sure about this one, given the description of the hat. I can only assume the owner might be a child who likes historical items, possibly from an ancestor)
2)Get a glass jar.
3)Put the floating soul thingy in the glass jar I previously mentioned.
4)Rinse and repeat.