Undertale

Undertale

The Problem with Pyropes
When I was re-watching LuckySevenDX's Let's Play of Undertale, I noticed that he was able to encounter a Pyrope before the room that introduces the orange lasers. Since the version he played was the earliest version of the game v1.00, I decided to test it out on the current version of the PC version v1.08 and sure enough I was able to replicate his situation.

If the player roams around the first two rooms of Hotland with encounters long enough, it is possible to face a Pyrope before learning about orange lasers. This is very problematic for blind players since they will be so confused when dealing with the orange attacks Pyropes use. Lucky even shouted "Would've been nice to know before fighting the guy!" upon reaching the introduction to orange lasers.

There are two possible solutions to this.

Option 1 is to set a regulation on when the player can face Pyropes. The best would be to set a flag for if the player has reached the first laser puzzle. Until the player gets the information about orange attacks from Alphys, Pyropes shouldn't be possible to face. Either that or restrict the encounters with Pyropes on the second floor of Hotland.

Option 2 is to alter the Check text for Pyrope. Some monsters' Check text provides helpful information to the player on how to deal with them. Pyrope's Check text could be: "When you see orange, keep on moving." This is more viable than Option 1, especially on the Genocide Route where you don't meet Alphys, the lasers are inactive, and Floor 2 is locked.
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Minemord Jul 24, 2023 @ 1:20am 
That's the thing that modders can do :sans:
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Date Posted: Jul 23, 2023 @ 9:56pm
Posts: 1