Undertale

Undertale

KaZudra Apr 10, 2016 @ 11:19pm
[Spoilers] Allusions of colors
The Snowdin Snowball minigame, the themes of the game were alluded rather wisely, each approach you take rewards you with a flag, at last giving you the red flag, the the themes of these colors are explained which perfectly alludes the game's mechanics, themes, and other things.

The Colors are;
Magenta for Perserverance; Even when you felt trapped, you took notes and achieved the end of "Ball."
Orange for Bravery; You are the kind of person who rushes fists-first through all obstacles.
Blue for Integrity; Hopping and twirling, your original style pulled you through.
Yellow for Justice; Your sure-fire accuracy put an end to the mayhem of "Ball."
Teal for Patience; "Ball" is "Small." You waited, still, for this opportunity, ... then dethroned "Ball" with a sharp attack.
Green for Kindness; Your concern and care for "Ball" led to a delicious victory.
Red for Determination; Bravery. Justice. Integrity. Kindness. Perseverance. Patience. Using these, you were able to win at "Ball Game."

Battle Allusions
Red; Default, Also the entire game's theme, the player's enterpretaion is all that's needed.
Blue; As stated, hopping around is what you do as your soul is blue
Orange; You must be brave and move through these attacks to not be harmed by them
Yellow; Sure fire accuracy is correct as you have smup controls with the yellow soul
Teal; Waiting is the only way to not be harmed with Teal attacks
Green; Given certain actions, Green attacks will heal you, the Green Soul shows kindness
Magenta; Take notes and memorize patterns

Character Allusions

Sans' eye Glows Yellow and Teal, He waited this far down to serve justice to a heartless player.

To Win against Undyne, you must defeat her with Kindness.

Papyrus' red scheme is perfect, he's determined to be a member of the Royal Guard

Mettaton and Muffet Share Magenta, and they both fit the theme of Perserverance very well.
Mettaton's Perserverance is within himself as Muffet's section leaves perserverance in the player's hands.

Toriel Entrusts the player to do the right thing, introducing that the world isn't Kill or be Killed.

Alphys and Asgore fit Justice, like Mettaton and Muffet it's in different ways.
Alphys believed in helping the Player will in part justify her wrong doing.
Asgore knows what he's doing is wrong, but believes that setting the underworld free would justify his actions.

what do you guys think or wanna share you're own input, it'll be much appreciated
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Mother of Exiles Apr 10, 2016 @ 11:28pm 
//What I think you're doing is most likely looking to far into things. Though interesting theory.
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Date Posted: Apr 10, 2016 @ 11:19pm
Posts: 1