Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The game will make it VERY OBVIOUS when the kill everything for an area is complete.
Taking 5-15 mintue between fights IS NOT "very obvious."
You need to intentioanlly grind encounters.
Certain rooms cannot have random encounters (even if they have spiked tiles)
Changing rooms resets the timer until the next fight.
One effective way is to just had to a wall and hold both up and down at the same time if you still desire to do this foolish thing.
Be good,
won't you?