Undertale
I make an Undertale fan game
(English is not my first language, sry)

Hey, i make an Undertale fan game called "Othertale"
The game is after the true pacifist ending.

You wake up in the night because you had a bad dream and then something happens...

Its still a demo but not to short :)


When you like to play it, here is the link: http://gamejolt.com/games/othertale-demo/161040

Have fun!
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1-15 / 17 のコメントを表示
The internet is soooooo fast you know!
Pacu99 の投稿を引用:
The internet is soooooo fast you know!
What are you meaning :D
justingermany の投稿を引用:
(English is not my first language, sry)

Hey, i make an Undertale fan game called "Othertale"
The game is after the true pacifist ending.

You wake up in the night because you had a bad dream and then something happens...

Its still a demo but not to short :)


When you like to play it, here is the link: http://gamejolt.com/games/othertale-demo/161040

Have fun!
Is there a Mac version?
uroparopa の投稿を引用:
justingermany の投稿を引用:
(English is not my first language, sry)

Hey, i make an Undertale fan game called "Othertale"
The game is after the true pacifist ending.

You wake up in the night because you had a bad dream and then something happens...

Its still a demo but not to short :)


When you like to play it, here is the link: http://gamejolt.com/games/othertale-demo/161040

Have fun!
Is there a Mac version?

No, im sry. But i will make a mac version :)
justingermany の投稿を引用:
uroparopa の投稿を引用:
Is there a Mac version?

No, im sry. But i will make a mac version :)
What software did you use to make it? GameMaker?
uroparopa の投稿を引用:
justingermany の投稿を引用:

No, im sry. But i will make a mac version :)
What software did you use to make it? GameMaker?

GameMaker Studio :)
It sounds really cool!
Knockoff Cat の投稿を引用:
It sounds really cool!
Thanks :)
I managed to find a PC to play the demo on, and I must say, I'm really impressed! How did you manage to replicate Undertale so well? Also, if you need me to help with the English, I would be perfectly happy to, und ich kann auch ein Bisschen Deutsch sprechen, so dann hilft das ganz viel.
Zoracs 2016年8月24日 15時08分 
After finishing the Demo, I can easily say this was pretty nice. The dialogue is definetely the most well done part, and lock-picking felt satisfying, but also not too challenging, and the bit at the end with the door was amazing, but of course there are some issues to be had.


I don't really care that there weren't any battles to speak of, that doesn't bug me, but the lack of varying things to do could become a problem. The Demo is pretty darn short, so it wasn't a big deal now, but for the full version be sure to add some more things to do, lest you risk the player losing intrest, even with the alright dialogue.


That's another thing. The dialogue was good for the most part, and I'm especially glad that you stuck on a description on all the overworld pieces, but alot of it felt hallow and pontless, and most of the good bits of dialogue weren't REALLY funny, they just got a brief laugh, which is still impressive nonetheless.


I think the thing is that you never spent enough time on a joke for it to work, except with the Lab Door, which is why I enjoyed that part so much. But you won't be able to rely on something like that for the full game, or maybe you can, if you make it work. I wouldn't count on it though.


Lastly, the only truly negative thing I have to say about this demo, is that I lock-picked every cell door I could, and I was pretty upset to see some of them had nothing behind them. The blocked off door was an exception however, since there was at least a joke for doing that. It doesn't matter if you're in a demo, a trailer, a full game, whatever, the player should Always be rewarded for accomplishing something.


Remember from UnderTale when you enter the 2nd room with bridge seeds, there's a sign at the bottom, and it says "Contragulations! You failed the puzzle!" It's entirely pointless, yes, but it didn't feel pointless, and that's what's important. Just try your hardest to make sure OtherTale doesn't feel pointless, and I guarantee this will be a great game.




:sans:: We will meet again.
Zoracs の投稿を引用:
After finishing the Demo, I can easily say this was pretty nice. The dialogue is definetely the most well done part, and lock-picking felt satisfying, but also not too challenging, and the bit at the end with the door was amazing, but of course there are some issues to be had.


I don't really care that there weren't any battles to speak of, that doesn't bug me, but the lack of varying things to do could become a problem. The Demo is pretty darn short, so it wasn't a big deal now, but for the full version be sure to add some more things to do, lest you risk the player losing intrest, even with the alright dialogue.


That's another thing. The dialogue was good for the most part, and I'm especially glad that you stuck on a description on all the overworld pieces, but alot of it felt hallow and pontless, and most of the good bits of dialogue weren't REALLY funny, they just got a brief laugh, which is still impressive nonetheless.


I think the thing is that you never spent enough time on a joke for it to work, except with the Lab Door, which is why I enjoyed that part so much. But you won't be able to rely on something like that for the full game, or maybe you can, if you make it work. I wouldn't count on it though.


Lastly, the only truly negative thing I have to say about this demo, is that I lock-picked every cell door I could, and I was pretty upset to see some of them had nothing behind them. The blocked off door was an exception however, since there was at least a joke for doing that. It doesn't matter if you're in a demo, a trailer, a full game, whatever, the player should Always be rewarded for accomplishing something.


Remember from UnderTale when you enter the 2nd room with bridge seeds, there's a sign at the bottom, and it says "Contragulations! You failed the puzzle!" It's entirely pointless, yes, but it didn't feel pointless, and that's what's important. Just try your hardest to make sure OtherTale doesn't feel pointless, and I guarantee this will be a great game.




:sans:: We will meet again.


Wow, thank you for this awesome comment! This is really helpfull!
Iido 2016年8月25日 4時14分 
Frisk の投稿を引用:
Cool, I also made one:
https://www.youtube.com/watch?v=QsARPvCMKd8

Oh, you made Goatmom's Tale? I've been playing it but..I suck. xDD I was always bad at Mario so this game kinda wrecks me >_>; lol. It's well made though.
Frisk の投稿を引用:
Cool, I also made one:
https://www.youtube.com/watch?v=QsARPvCMKd8
You forgot the Toriel-unable-to-kill-anyone feature!
Zeox 2016年8月25日 6時10分 
uroparopa の投稿を引用:
Frisk の投稿を引用:
Cool, I also made one:
https://www.youtube.com/watch?v=QsARPvCMKd8
You forgot the Toriel-unable-to-kill-anyone feature!
technically, nobody dies, since no monster becomes dust... but at the same time, who cares, is just a silly mario-undertale thing and nothing more.
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投稿日: 2016年8月24日 2時51分
投稿数: 17