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Bir çeviri sorunu bildirin
Likewise, Chara at the end of genocide isn't the same Chara that lived with the Dreemurr's. The Chara at the end of genocide is a demon created by our actions as the player, a demon that represents the things talked about in the first video I linked.
I tend to see the PLAYER as a nonentity, as a player/reader isn't typically directly involved in a story. I see Chara as more Chaotic Neutral, as they do what they see fit (narrating from the sidelines, killing the monsters). You also have to factor in that there's more to it than just the story at face value. Chara is the First Human, and not a great person, according to Asriel. I think Frisk and Chara, as symbols, represent the two extremes of humanity. One side is the peaceful, but also fearful (Pacifist and Neutral Run) side of humanity that, like many, lashes out when afraid. And the other is the more psychopathic, still fearful, but power hungry portion of humanity that starts wars, kills, and does "whatever necessary" to achieve a single goal, normally relating to power/prestige. Both characters represent both, but Chara represents just a little bit more of the latter symbol. This is because of their assumed background, and the phrase "Who says you were the one in control?" In standard RPGs, a player absolutely must kill to gain EXP to become stronger, and it is something that cannot be prevented if one wishes to further the plot of said story. This phrase implies that you are, as a player, unable to just go back and simply change the course you started on. You made your decision in the beginning, and now it's too late, it's necessary for you to continue forward with the outcome. Chara, for all intents and purposes, is an embodiment of DETERMINATION. You decided to follow through with the Genocide, and now Chara is going to pull you the rest of the way, whether you really want to or not. But, if you decide to go Geno again just for the sake of it, Chara is disgusted, and that shows how Frisk is now showing the "evil" extreme in humanity. It's kind of like a scale, I guess. Frisk is good, Chara is good. Frisk is bad once, Chara is bad. Frisk is bad twice, Chara is... not good, but not necessarily bad either. Frisk is good after being bad, Chara is bad again. And repeat that pattern, and it's as though Yin and Yang are fighting for stability, figuratively speaking. So while I don't see it in the exact same way, I can agree with what you're saying.