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It's one thing if it's for RP with a private group of people you already know. But if it's something you plan to leave open to the entire internet to see, I suggest considering focusing on more narrative based aspects as the foundation of the AU or OC, rather than using "how OP can I make the combat skills?" as the basis for creation.
Because focusing on the huge power level makes you sound like you are probably just some random edgy cringy tween (my apologies if I am incorrect and you AREN'T actually 8-14). And if you ARE, hey, you're young. Gotta learn sometime. But may as well break bad habits before they form. And if you aren't, well consider that your wakeup call.
At least for the AUs I've enjoyed, it's not really about how powerful the characters are. Heck, the most recent pair of OCs I enjoyed had the stronger of the two being somehwere above Woshua but clearly weaker (both mentally and physcially) than the ingame (non-Omega) Flowey.
Rather than focusing on "cool powers," maybe focus on ideas of how the AU concept changes the game world and it's inhabitants or how your character relates to the existing cast. Undertale has a ton of great personalities. Stuff like personalities, or how the interactions with others play out. Even if it's not earth shattering events and merely routine junk, it's vital to get characters invested into your character.
Think about it. Here's a what if to prove the point that being cool/strong alone isn't enough. Imagine if when Toby made Undertale he decided the person who judges (and fights, if need be) was some otherwise compeltely forgettable character like the slime in a bow tie from the MTT hotel, instead of Sans. Would either they OR Sans have gained the massive following Sans currently has? Absolutely not.
The flashy stuff may be the most fun to make and practice improving at. And it may become the single most memorable moment when playing/watching. But it's only because of all the LITTLE things leading up to it that the flashy stuff is worthwhile for more than just a cheap thrill that is forgotten about shortly after. And who knows? Maybe some minor story detail will give you an inspiration for a really cool or creative fight or attack while you're at it.
I'll be blunt here. If you "only" have "looks cool/OP" to draw people into your AU, you better be a ridiculously good artist/animator. Otherwise? Well, the UT community already has a ton of people who already infinitely outskill you. And you'll probably just end up looking like another copycat "inspired by" or "ripoff" version of such persons, if you don't have something to make you stand out.
I can't even relate to these kids because I never went through that phase. Even when I was young I still realized that pallete-swapped characters with no character development aside from their power level are just bad characters.
"My character is super ultra-powerful and can defeat all the other characters therefore he is the best character, better than all the actual characters."
You don't make a character good by making them (more) powerful. You make them good by making them well-written.
-How or Why is Vizzy so much more powerful than everyone else?
-Why does Vizzy use gaster blasters? Why not something unique to himself?
-Is it because he's related to Sans? It's best to NOT forcefully relate your OC to the main cast if you want to actually be taken seriously...
-Why would Vizzy even need to be in a fight?
-What kind of person is Vizzy? Extrovert, introvert? Kind, cruel? Hobbies, interests?
-What involvement does Vizzy have in the world or story?
Power level is the LAST thing you should be concerning yourself with right now. These are the questions you should be asking yourself and evaluating. An image with a power level isn't a "character".
You should do what you feel like doing regardless of what I say, especially if you feel you have something to offer.
In my opinion though, no. Most people shouldn't be. There's so many half-baked and utterly stupid AU's out there already.
Sorry for the necro, but something's been bothering me ever since I began to contemplate what Undertale has meant to me during the game's recent one year anniversary. And it took me awhile to refind this topic. My previosu reply was as if I had only implemented the game's bullet points into my reply, but utterly failed to implement the game's lessons into my reply.
The idea for your AU, at least as it was presented in the initial post. I still don't think you should make it something publicly available. But, important one thing has changed. Even if it is not seen by anyone, it is NOT worthless and you should NOT feel like you have to abandon it entirely. Even if you can't see it yet and even if it were done in private, there is still good that can come from continueing.
Perhaps a little story will prove my new point.
Once upon a time, a seventh grade boy drew stuff from a game he liked. Things like flowers and cute white monsters, stuff like filled his school notebook. That sounds kind of like what you are doing with your AUs and OCs and such, does it not?
Years later, the boy became a man. At one point, he lived in his friend's basement and made music for his friend's webcomic. One day, though, he created something whose name. He didn't think many people would like it, though. Many concepts even bared a striking resemblance to that game of which he used to doodle as a youth.
You see where this is going, do you not? That boy I mentioned? You might know him better by another name. Toby Fox. And the game he doodled? Cave Story. Right around the time he was your age, actually. Honestly, I would not be surprised if a large part of the inspiration for Undertale germinated from the seeds of those old doodles. While the genre and specific details may differ, there is far too much overlap to be pure coincidence.
Toby never expected Undertale to become huge. It would not surprise me if perhaps he had some AUs or OCs he worked on way back when. Maybe the early versions were good. Or maybe they were cringey trash at first. And maybe he didn't publicly share all of them. But expanding on those likely eventually formed the basis for the Undertale we know and love.
For example, our beloved Asriel may very well have been inspired in part by another much loved green shirt wearing cutie by the name of Toroko. Swap the gender and rework how the other shared elements relate to them storywise both involve green shirts, a dead family member, flowers, an unavoidable tragic fate players are powerless to prevent, and their own theme late in their game's respectiive OSTs .
Don't believe me about the fandom and doodling bits? While the final two paragraphs WERE me projecting a bit, the rest of the story is factually accurate.
https://twitter.com/tobyfox/status/759946413191139328
http://undertale.tumblr.com/post/150397346860/retrospective-on-undertales-popularity
So, in conclusion, I guess, stay determined and keep practicing. Today is not the day, but perhaps one day, you might create something worthy of continuing the legacy of a special game from your youth, too.