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Megalovania is also a song Toby has used multiple times. It was originally the final boss theme of his Earthbound Halloween Hack, then he did a version for Homestuck for the [S] Wake animation.
On the other hand, I feel like it does fit the mood of the situation. Sans feels Immense anger towards you for not only the countable (was gonna say countless, but it is the same amount of murder every time) murders of his friends and family, but also the countless resets and happy endings stripped away from him. He buried this anger, and it festered until it bursts out at the end of the genocide route. the track portrays this using frantic and powerful melodies and leads. The name is also a great fit. Some people might not know this, but Megalovania is an actual term, sort of. Megalomania is the term for people with an unnatural lust for power, and Megalovania is just a paraphrase of this term. You have spent the entire time killing monsters to gain LOVE, or Level Of ViolEnce, which measures your capacity to hurt. Your power. YOU are the MegaLOVaniac.
TL;DR Megalovania doesn't work in the Lemotif department the rest of the game has, but it still contextually fits. Overall, good song. For a version that fits with the rest of the soundtrack, try STMPWYFS. It uses the lemotifs that Megalovania would have used.
I suppose that this could be because, as you said, the player is the "MegaLOVaniac". In all other routes, the introduction to Sans' judgement describes how, the more you hurt others, "the easier it becomes to distance yourself" - i.e. the track could be so "out of place" because it's symbolic of how disconnected you are to the rest of the underground, by distancing yourself from all of the monsters (and the music often relates to these monsters through leitmotifs, like you said).
If you've emotionally distanced yourself from these monsters, then becoming musically distant from them could just be a metaphor for that. It's only once you've killed Mettaton NEO, and then gone onto "betray" Flowey just before you reach Sans, that you've reached truly reached this point, so that might explain why the only remaining battle theme is so distinctive.
As for the other genocide-exclusive themes:
It's not too late by the bridge in Waterfall, so "But The Earth Refused To Die" and "Battle Against A True Hero" can afford to share some repeated themes with non-genocide tracks, whilst also incorporating some new melodies of their own.
By the time you hear "Power Of NEO", you're either continuing with genocide, or you've aborted it; assuming that you don't reset prematurely, there's only one way left to go from where you are. If you've killed all 40 monsters in Hotland and the CORE, then you'll go on to complete your genocide; but, if you've failed to do this (having killed Undyne the Undying), you'll still meet (and have to kill) Mettaton NEO, but you'll go on to get just a very bad neutral ending. By "Power Of NEO" sharing a melody (I believe) only with "Battle Against A True Hero", it can serve to fit both scenarios: it's genocide-related, yet doesn't have to be entirely disconnected.
In contrast, "Bring It In, Guys!" - arguably the track most jam-packed with character leitmotifs - is only attainable in the True (or Soulless) Pacifist endings; this is when you would be the closest and most connected to the corresponding monsters, emotionally.
I suppose that you could count the slowed-down version of "Anticipation" (from fighting Monster Kid and unsettling Flowey - then later in the Soulless Pacifist endings) as being not purely a genocide track - since "Anticipation" plays in any route - but that plays just after "Small Shock" when encountering Flowey, so perhaps unnerving him is not the exact moment of total disconnection; seeing Sans, whilst still holding an unfathomable lust to kill, could be.
I've gone on a bit long, haven't I? I see Toby Fox's choices as those of an incredibly refined author, who uses extended metaphors in their books which could be interpreted in various ways, or missed altogether, by the reader. It requires deep thought and analysis to bring everything together into the most effective interpretation, which only the author themselves will be able to confirm or reject for certain. Likewise, I'd never really considered this perspective until now, but the existence of this discussion encouraged me to do so - and I like what I've come up with! Of course, it could be far from what Toby intended - perhaps he was simply paying homage to his previous works - but it's motivational to know that there are potentially so many more secrets hidden very subtly within *anything* in the game.
My interpretation does make me appreciate these choices of music somewhat more, so I'd like to believe that this is the (almost ingenious) intention which Toby had here - even if it's completely wrong!
Thank you all for leading me to consider this more deeply than I ever had before. :-)
There is an interesting lemotif, that I will name the "End" lemotif, that, to my knowledge, only appears in 5 tracks: An Ending, Don't Give Up, Respite, But The Earth Refused To Die, and Battle Against A True Hero. There is one thing that links these scenarios; All of them play during a perceived "End". An Ending plays at the end of a Neutral route. Respite, at the end of the Pacifist route. Don't Give Up plays when Flowey swoops in and Threatens to end the world. But The Earth Refused To Die and Battle Against A True Hero play during the Undyne The Undying fight, when she says that if you get past her, the player would destroy the world. all three routes have this song play when their worlds are at their end, and for Respite, Don't Give Up, and But The Earth Refused To Die, the "End" lemotif is the only one they use!
There is a unique track that plays during the fight with Snowdrakes Mom that is not listed in the OST. This song is called So Cold, and in addition to being a very creepy song, has a unique property. The Song has no file in the game folders, but is rather an effect placed on mus.snowy that creates this song. The cool thing about this is that, since the effect is not integrated directly into the file, one can replace mus.snowy with any other track from the game, rename that file mus.snowy, and when they encouter Snowdrakes Mom, the song will play with the effect added to it! Try looking up Memory So Cold edition, it is very eerie.
There is another main track that uses no lemoifs; Undyne. This plays during your encouters with Armoured Undyne as she chases you through waterfall. Other Isolated tracks include: Unnecessary Tension, Dogbass, Mysterious Place, Dating Tense, Premonition, Danger Mystery, Run!, BTCYOADSG, Ghouliday, Chill, Thundersnail, Ooo, Stronger Monsters (unfortunately), Wrong Enemy!?, Oh My..., Long Elevator, The Choice, You Idiot, and Amalgam.
https://www.youtube.com/watch?v=XmVYtOmCQqU
You're not alone; what a worthwhile discussion! :-)
Also:
Once Upon A Time = Chara’s Theme
His Theme = Asriel’s Theme
The song “Undertale” is both of their themes combined.
In Deltarune, Kris is the Chara of that universe. Which is why Once Upon A Time is still used when you return home at the end.
And yes, they are different.
I feel like he could've thrown in the original version and no one would've complained.
Instead we get a more funky, upbeat version that although sounds really similar, was given a few minor tweaks to really make it an epic Smash Song.
and by that I mean it's really freaking cool, like Sans' Brother.
I am happy for him doing the soundtrack for Game Freak’s new IP.
I wonder if Toby’ll be able to sneak in some Undertale/Deltarune leitmotifs in Little Town Hero’s soundtrack.