Undertale

Undertale

Deltarune Secret Bosses [Spoilers]
So is anyone else fearful of the fact that the first secret boss of Deltarune is harder than the second hardest boss in Undertale, and that we likely have 5 or more secret bosses on the way that are even harder?
Last edited by (Edgy) Asriel Dreemurr; Sep 24, 2019 @ 5:18pm
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Showing 1-15 of 17 comments
Casual Amateur Sep 24, 2019 @ 6:54pm 
I think about fight this boss later. I going have to look up a guide to find this boss any way. To me. It will be like. It is just another boss for user to test them self.
Soundless1997 Sep 24, 2019 @ 7:17pm 
I have replayed Deltarune last week and I do agree. Chapter One's secret boss puts me under a lot of pressure.
Originally posted by Soundless1997:
I have replayed Deltarune last week and I do agree. Chapter One's secret boss puts me under a lot of pressure.
Mhm, I'm kinda expecting Chapter 2 to drop some time soon.
joshuabaker121 Sep 25, 2019 @ 6:42am 
Originally posted by (Edgy) Asriel Dreemurr:
So is anyone else fearful of the fact that the first secret boss of Deltarune is harder than the second hardest boss in Undertale, and that we likely have 5 or more secret bosses on the way that are even harder?

I'm more excited for the challenge than fearful.

Like Toby said, any of his future projects after Undertale would never be able to make you feel "that way" again; if this feeling is less prominent, then I'm sure he'll begin to compensate by the gameplay being much more demanding.

However, considering how Jevil is a secret boss, I'm reluctant to take his fight's difficulty as a trustworthy indicator for future encounters in the game; what I did consider, however, is that the final boss fight of Chapter 1 is a whole lot more difficult to beat than what you could call its Undertale counterpart, Toriel. If that's where we're starting off with, then the final boss fight of Deltarune has the potential to be rather insane in terms of difficulty.

Bring'em on!
Any predictions on what the bosses will be?

I’m thinking the final boss for Chapter 2 will be the Queen that Jevil mentioned, and that she’ll be a Dark World version of Noelle’s mother/the mayor.
Casual Amateur Sep 25, 2019 @ 8:23am 
Who knows. Maybe we will meet Ralsei family later on.
DJ Sep 25, 2019 @ 12:04pm 
Here's my thoughts: Undertale is an easy game...except on the genocide route which is very difficult, but that's completely optional. On Deltarune there is only 1 route, so there will be plently of option parts that are difficult to keep it fun for people who like a challenge. If I'm right then there is no reason to worry...and I'm excited to see some of the other optional bosses.
Nebula The Owl Sep 25, 2019 @ 7:21pm 
that secret boss was easy for me when I first fought him. hell, I have even done a no-hit run of his fight. the fact that I already knew his attack patterns from watching a let's play might have had something to do with it tho
Originally posted by Nebula:
that secret boss was easy for me when I first fought him. hell, I have even done a no-hit run of his fight. the fact that I already knew his attack patterns from watching a let's play might have had something to do with it tho
Weird flex, but alright.
I guess I should clarify, I'm not really afraid about them being difficult myself. Hollow Knight and the Soulsbornes are some of my favorite games, after all. Even if beating them takes a while, I'll probably enjoy it.
joshuabaker121 Sep 26, 2019 @ 7:49am 
Originally posted by DJ Spicy Deluxe:
Here's my thoughts: Undertale is an easy game...except on the genocide route which is very difficult, but that's completely optional. On Deltarune there is only 1 route, so there will be plently of option parts that are difficult to keep it fun for people who like a challenge. If I'm right then there is no reason to worry...and I'm excited to see some of the other optional bosses.

Can't argue with that!
joshuabaker121 Sep 26, 2019 @ 7:52am 
Originally posted by Nebula:
that secret boss was easy for me when I first fought him. hell, I have even done a no-hit run of his fight. the fact that I already knew his attack patterns from watching a let's play might have had something to do with it tho

Seriously? I think I'd have much more chance of no-hitting Sans than Jevil!

Then again, I have only fought Jevil twice as of yet - with the first of these being completely blind - so I might get much better with practice.
Aluminate Sep 26, 2019 @ 3:23pm 
Was he hard? Never had an issue with Jevil... Actually found the entire game easier due to the party system.
Nebula The Owl Sep 26, 2019 @ 9:44pm 
Originally posted by joshuabaker121:
Originally posted by Nebula:
that secret boss was easy for me when I first fought him. hell, I have even done a no-hit run of his fight. the fact that I already knew his attack patterns from watching a let's play might have had something to do with it tho

Seriously? I think I'd have much more chance of no-hitting Sans than Jevil!

Then again, I have only fought Jevil twice as of yet - with the first of these being completely blind - so I might get much better with practice.
yeah, its gonna take a LOT of practice to do a no-run of Jevil. For reference, it took me 4 months of trying, and trying, and trying, just to do it once! Meanwhile, after only 2 months of practice, I can now no-hit Sans multiple times in a row consistently. The main issue with no-hitting Jevil is pretty clear; he even tells you what it is: CHAOS,CHAOS!

Jevil has one distinct gameplay difference that seperates him from Sans: RNG. While there is a small amount of RNG seen within the Sans fight, such as the platform blasters attack, RNG is much more prominent within Jevil's fight. A majority of Jevils attacks are dependent on RNG. The OHP! OHP! OHP! attack, the diamond attack, the heart attack, the spade bomb attack, the club attack, the Chaos Blast, and that huge Devilsknife attack, they all have RNG. the only attacks with no RNG that I can think of are the spade spiral attack, the carousel attacks, and the devilsknife spin attacks.

This reliance on RNG results in a fight that is a LOT more difficult to no-hit than Sans'. However, Jevil is easy to beat with getting hit. the damage small and easy to heal, so its easy to get to the end of the fight. overall, to beat Jevil no-hit, you gotta COMMIT to learning every bit of strategy to fight him.
joshuabaker121 Sep 27, 2019 @ 8:03am 
Originally posted by Nebula:
Originally posted by joshuabaker121:

Seriously? I think I'd have much more chance of no-hitting Sans than Jevil!

Then again, I have only fought Jevil twice as of yet - with the first of these being completely blind - so I might get much better with practice.
yeah, its gonna take a LOT of practice to do a no-run of Jevil. For reference, it took me 4 months of trying, and trying, and trying, just to do it once! Meanwhile, after only 2 months of practice, I can now no-hit Sans multiple times in a row consistently. The main issue with no-hitting Jevil is pretty clear; he even tells you what it is: CHAOS,CHAOS!

Jevil has one distinct gameplay difference that seperates him from Sans: RNG. While there is a small amount of RNG seen within the Sans fight, such as the platform blasters attack, RNG is much more prominent within Jevil's fight. A majority of Jevils attacks are dependent on RNG. The OHP! OHP! OHP! attack, the diamond attack, the heart attack, the spade bomb attack, the club attack, the Chaos Blast, and that huge Devilsknife attack, they all have RNG. the only attacks with no RNG that I can think of are the spade spiral attack, the carousel attacks, and the devilsknife spin attacks.

This reliance on RNG results in a fight that is a LOT more difficult to no-hit than Sans'. However, Jevil is easy to beat with getting hit. the damage small and easy to heal, so its easy to get to the end of the fight. overall, to beat Jevil no-hit, you gotta COMMIT to learning every bit of strategy to fight him.

I agree that RNG is probably the biggest contributor to the difficulty of a no-hit run of Jevil - I can't simply learn many of the attacks like I could for Undyne the Undying and Sans; and, with those two fights, the bits that were randomised would usually be my bane.

If you've ever played VVVVVV, then I'd be inclined to compare it somewhat trying to get past the Gravitron in No Death Mode: the randomised segments were often my biggest problems there, as I couldn't muscle-memorise it.

It's an incredible achievement from you, by the way!
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Date Posted: Sep 24, 2019 @ 5:17pm
Posts: 17