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It seems to me that in life, as in the game, people will quickly forget the good things you've done if you ever wrong them. The wrongs are remembered forever, even if someone says they forgive you they won't forget.
I've been guilty of this pattern of behavior enough to recognize it and attempt to address it but most people seem not to realize.
Have you never had a fight with a close friend or family memeber and brought up something they did a long time ago that hurt/upset you/someone and that they'd thought everyone had forgiven them for?
I feel like it's the same idea.
I don't think this needs spoiler tags, personally, but if you disagree please let me know.
Well, my spoilers are pretty complex and would be bad for those not yet completed the Geno run
I see your point and you make it good. But while it is an important lesson that Bad moments in a person's life affect how they are viewed, I think it is just as important that good moments count for something too...maybe even moreso. And even I admitted, Toby Fox was very deliberate about his design of the plot and the game's morality system and 4th wall breaking.
But i was more talking about it in terms of the game as a video game. Unless Toby himself came out and said that this is less a game and more a visual novel, then i will rest my case. I just thought the Pacifist run deserved more aftermath content game wise...so to speak. Maybe like the "Redemption Run" lol
And given how people love playing games like this to get every possible ending and outcome, i just think the addition or update of an Ultimate Reset to fully clear everything would be nice...or at least conveneient instead of uninstalling or file altering...which for a not-so-tech savvy person might be a headache. It's good the first time around as the player sees how their actions have consequences, but after that they just want to start all over from scratch...for fun. Becuase this is still a video game.
I see what you mean and I can see why others would feel that way.
As a game, yes a "redemption" or other style of ending would be neat, but considering that the game is so deeply impedded in this idea of everything being connected that it almost wouldn't feel right to me to have that sort of ending.
Then again I'm one of those players who started a geno run, got to a certain someone, exhausted the dialogue, but didn't have the heart to actually kill them when I finally got to that point and ended up deleting everything on the spot and restarting again.
So maybe I'm emotionally biased lol.
"Be great 500 times and nobody will notice, f*ck up once and everybody will remember it ?"
It's the same here.
The question is if there should be a choice to spank Chara or not. Toby decided no, I can understand his message.
A fanstastic point...even obvious in a way. But what I find funny is that as much as many will say this, they never seem to go outside the cliche.
Toby Fox's message was great...but it's been done before. It would be a refreshing shock to find someone who made some crazy plot twists that went the other way. I mean even Sans gives you a chance at redemption. But I would have loved to a Pacifist-then-Genocide run which had Frisk VS Chara to end it all (maybe which would start by refusing to join him)
Although, admittedly, The Pacifist run is so pacifist to the point of even ruling out legitimate self-defense, that Toby did shock me there. Although at the same time, it showed that the people of the underground were not uterly heartless or hateful to humans.