Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You'll only be locked out of True Pacifist for your run if you've killed anyone (Not including Asgore or Flowey) and didn't give Undyne the water in Hotland. If you've done either of these things you'll need to reset and make sure not to do them next time.
Otherwise it's just a matter of loading your game and backtracking to do any of the sidequests you missed (namely, hangout with Papyrus, Undyne and Alphys). In fact, you can't do the Alphys hangout until you've defeated Omega Flowey at some point in the past (be it your current run or a previous one).
Unless you've already done a reset.
Also, a True Reset is the reset you do after you've gotten the True Pacifist ending.