Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. Made by a Small Team
2. Graphics work, adding a "old effect" to it
3. Graphics mods are currently being released for the game
4. A game creator will eventually remake the game using 32/64 bit graphics (Hopefully)
I would love if the game was modded to have a 16-bit SNES/Genesis style. The game polished up to have an Earthbound/FFVI/Chrono Cross artstyle would be awesome.
But I'm also a fan of Dwarf Fortress so...
i 100% know where you're coming from, from first seeing the game i thought, "why is there a blind kid staring me in the face?" ok, bad reference... but i can still say papyrus's sprite sucks, even after 3 playthroughs, its terrible. my main issue is, why is there no colored battle sprites? omega flowey has one, and asriel has a trippy rainbow silhoutte, so its obviously possible, so why no color???
thats how they are for me... after 20 minuites of playing.
It's fine to not like it. I just don't think it's important and certainly not objectively bad. Besides loads of ugly games are actually really good. Most early 3D games for instance look like crap.
I don't think they were going for any particular style, they just made a character and made their sprite any way they could. The problem isn't that Undertale has bad graphics, it's that the style of the graphics isn't consistent. It can't decide whether it should be 8, 16, or 32 bit. Though I also think this is done on purpose. The graphics are jusr another way the game subverts your expectations, the best example of this is the design of Photoshop Flowey.
This game's graphic is like this because it is supposed to be so. You can disagree with the choice, but not claim that the graphic is ♥♥♥♥ because it doesn't use this or that tech (Even that tech being something that is out for 100 years by now).
Its like calling any game bad because they aren't a FPS, or didn't have cross-platform, or any kind of tech there is nowadays.
One could say it is bad even comparing to the other games using the same graphical tech, wich one could argue, but is kinda of a real thing. I'd agree with this one person. There are 8-bit games that look better then Undertale.
I don't really think that should even be a thing to wonder about, t. That's the main reason why games nowadays have 3094u72383 people working on the graphics and 2% of the Crew working on the game itself, wich makes those waste of time we recieve every week.
Anyone who avoids Undertale because of graphics has serious problems, just put that in real life perspective. "I won't date her, look at her 'graphics'", "I won't eat this, looks like garbage", "I won't... It looks...". They are never gonna be surprised in their life, to find something beutiful in simplicity (or uglyness, if that's important for you that I say it).
A cartoony and childlike style that resonates well with the theme of the game. Bright colors, black outlines, very little use of fine details except when necessary. You compare this game to images of Earthbound and it looks about the same. OP just can't differentiate between 8-bit and 32-bit.
The original Cave Story has ever so slightly more detailed surfaces in some instances, more muted colors, and very scarce use of black outlines. It's meant to be a bit more serious looking for lack of a better term.
The technical level of graphics is about the same though. I could break it down but I really don't feel like going to all that effort. As one example though the trees in Snowdin use four colors total, the backgrounds of Grasstown in CS use around four colors, and resolution wise they're pretty much the same.
OP tries to put his taste in art style on an objective pedestal where it doesn't belong.
Edit:
Come to think of it, the same "one man" who made Cave Story also made Kero Blaster. Which unlike Cave Story tries to emulate kind of the same style that Undertale chases. It's not a matter of talent or technical know-how, its intentional style choice.