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报告翻译问题
Wrong. Each enemy in UT has a bullet pattern which has a most effective way to be dodged. Once you learn them, the game becomes very boring. This problem becomes extremely obvious in boss battles.
It also makes Undertale a bullet hell game. Not a pure one, but still, a bullet hell.
Good examples: Ice hat, Papyrus, Undyne, Dogi.
That the concept is new does not automatically make it interesting if it's implementation is not good.
That would've renew the gameplay if actual mob enemies changed the way you move the heart. Instead only bosses do that and you fight them only once in one run.
Stopped reading it here.
Maybe the gameplay is this bad you don't even realize it is supposed to be a bullet hell...
The concept of a bullet hell is controlling something it being a spaceship, a character, a heart... and you have to move it to dodge incoming projectiles, a famous example is Touhou project considered one of many hardcore bullet hell games.
Thing is, it IS a bullet hell and you saying it's not already shows how you have absolutely no idea of what you are talking about.
What I meant to say is that the way you play the game, you expect it to be a RPG, with its story, dialogues, stats, sprites, menu, etc., just like Earthbound, and it ends up that the dodging is played like a vertical shoot them up.
It is a bullet hell indeed, but I said it wasn't a REGULAR bullet hell. I played basically every Touhou game and Undertale doesn't have the same feeling at all. In Touhou the patterns are designed to be beautiful and overwhelming, but you just go ahead for 40 minutes, dodge everything and shoot stuff. In Undertale, every enemy has its own personalized attacks, you interact with them by acting, and bosses actually change the gameplay.
So the inspiration is there, sure. But it is the mix of both bullet hell and RPG that I find creative.
lol if u hat teh gaem y u here xd
Buy you die listening to a very cool and heroic song so it´s ok
That's wrong.
HAHAHAA
Oh boy, you've never played a Bullet Hell before, have you?
World's worst argument. Go play games like Touhou and then you have the right of having a proper opinion on this game's gameplay.
While the combination of the concepts itself is rather creative, the game fails to properly execute it.
What do you do on RPG's? You gain levels to be stronger and defeat more enemies.
On Undertale, unless you are doing the boring Genocide route, you probably ain't gonna kill anyone after your first run, which kinda defeats the purpose of having a level system at all.
The only RPG aspect left is how you obtain items and how the battles are turn based.
That's it. That's where you see how failed to execute this is. Quests? Toby does not like quests. This game has like one quest and it is to deliver Undyne's letter, which, be honest, is not hard. Unless you count the snowman "bring mah piece to dah surface" one as well, it's the only quest in the game while a true RPG game would have more quests which would offer unique items that you can't find anywhere else.
Let's think: What else a lot of RPGs have in common? Skills!
You know. When you gain a level in a lot of RPG's, i know a ♥♥♥♥ ton but i'm literally too lazy to say a serious one so i'm just gonna say the Hyperdimensional Neptunia series, when you gain enough levels, you either:
-get to choose a skill to unlock
-automatically unlocks a skill
Oh yeah... we do not get levels in this game... i forgot we are MONSTERS if we learn abilities. Pfft. There's no skills in the game. The only way to attack a monster is pressing the FIGHT button and you get to play a very, VERY easy puzzle to determine how much damage is dealt and you have to be absolute retarded to miss.
But hey! We still have items that do stuff. right?
Literally all items except a few just heal you, there's the sea tea which increases your speed for the rest of the fight which is mostly useless and i think that's it, but i may be wrong.
That's literally it. Almost all items you find will just heal you. Meanwhile even joke games like South Park the stick of truth has more diversity...
Then there's armor and weapons. Weapons are irrelevant, only two is slighty useful because of the one with extra healing (The pan IIRC) and the torn notebook but other than that, you won't be using any because you won't deal damage, unless, again, you are doing the boring genocide, or you are just starting the game and doing the first neutral route (Of course you won't be killing a lot as well. We all know you will try to spare the monster first).
But honestly, i gotta admit the armors do offer some diversity tho.
http://undertale.wikia.com/wiki/Category:Armor
So, what i am trying to say? This game is a failure as a RPG, but, of course, the story and characters somehow make up for it.
Nothing a google search couldn't do if he's interested in more.