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I personally haven't noticed a difference, but this was true of the original PC release as well.
The following example pauses the gauge:
- Starting summoning a GF with a character
- Select a target as a different character while the other character's GF is being summoned ( blue bar should still be visible )
While being in "select target mode" or browsing your magic the summoning bar should not decrease and every other ATB will not fill up. That's at least what I noticed only a few days ago since I use the wait setting too and was really surprised why it did not work as I was thinking it would. Very odd behaviour and indeed very different from for example FF7.
I definitely agree though it does not give you any advantage otherwise at least not one that I would have noticed.
Correct.
When Wait is used enemies wont attack while you are navigating through menus and the like.
Thats all it does.
Judging from the responses in this thread it seems this isn't the case for everyone, but it's definitely bugged on my end.
Only mod I'm using is a sound one, which I doubt would cause this.
'Wait' doesn't freeze your ATB gauge - it just means the enemy won't take their turn whilst you are in the menu, effectively meaning the battle pauses whilst you choose an attack.
'Wait' freezes your ATB gauges while you select from the Spell List (after selecting Magic Command), Item List (after choosing the Item Command) and GF List (after selecting the GF Command). ATB Gauges continue to fill while selecting a target (in ALL situations) as a result of choosing 'Attack', 'GF', 'Magic' etc.
As a side note, chosing the Attack option NEVER stops enemy or playre ATB Gauges.
I couldv'e swore, that on playstation version, once you made your first menu choice, it waited until the end of the rest of your choices, selected enemy, etc. In effect you were guaranteed to attack next