FINAL FANTASY VIII

FINAL FANTASY VIII

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an Jan 10, 2014 @ 4:30am
Laggy / sluggish in-battle menu?
I've noticed what appears to be laggy/sluggish in-battle menus (eg. navigating my items/magic) as well as laggy inputs (Zell's limit break particularly)

I'm pretty sure it wasn't at all like this on the PSX - and to confirm it I watched some console footage and the menu navigation definitely looks a lot quicker and smooth.

What could be causing it?

Was the PC version always like this or can I fix this somehow?
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Showing 1-15 of 23 comments
gmcastlebary Jan 10, 2014 @ 12:01pm 
Hey, alsdr
I am having a similar problem with the GF Eden's attack animation. I've done a little searching and found nothing truly helpful. I have noticed that reducing my screen resolution helps. For my desktop PC I had to drop all the way down to 640x480 to get a 'smooth looking' animation. There WAS input lag (like you are describing) during this slow down. I tried the same thing on my Laptop and it wasn't as bad. But I still needed to reduce resolution to get a good play smooth animation.

I haven't had any problems with Zell's LB, but I DID have some trouble with one of GF Cactuar's attacks with frame/input lag, now that you mention it.

Brute force, faster CPU/Graphics seems to be the only fix I know it.
Stormlight959 Jan 10, 2014 @ 8:28pm 
for myself, ive noticed sluggish or complete lack of input only during gf boosting during combat, own the game on disc(s) and quez and shiva could be boosted to 115-120 easily, for this steam release, like 85.

battle menus, and the char menu all work smooth, combat is fluid, the animations of the attacks, spells, even gfs are smooth. just the user input of boosting has the issue :/
the_randomizer1889 Jan 12, 2014 @ 11:52pm 
This has to do with how the frames are rendered; on the PSX, it was rendered at 60 fps at 320x240 interlaced, however, the PC version locks the framerate differently and isn't as smooth. I doubt a mod can fix it, but the PSX ATB was smoother.
ikki5 Jan 13, 2014 @ 4:23am 
I ran into this with eden, gilgamesh, and the final battle
Hi same thing here....

I did all the mods and stuff, the music is good, the graphics are fine, but I'm getting this Lag during menus, and Limit Breaks.

I played the psx version, and well.... it is faster.

I use windows 8.1 and 1080p resolution.
Did people not see what I wrote? This is how the framerate is rendered.
Originally posted by the_randomizer1889:
Did people not see what I wrote? This is how the framerate is rendered.

Yes, I understand.... so... we are just ♥♥♥♥♥♥?.... come on, this is PC

Im about to download a PSX emulator. But I want the achievements and stuff.
gmcastlebary Jan 13, 2014 @ 11:09am 
After all the fooling around with this for a while. I'd say that the_randomizer1889 is right on the money. Just need more muscle.... hard to believe. But that is the way the software is written.
I feel bad downloading the psx ISOs. I dont have the Discs anymore, but it's not just only the Menus, the issue affects the gameplay boosting GFs and applying good LimitBreak hits... :(
gmcastlebary Jan 14, 2014 @ 6:47pm 
So I'm 99% sure I've figured out exactly what is causing this laggy slow animation during battle sequences. Anytime, the text/menu overlay is sent into a "motion blur" style effect my system lags majorly. Forgive my description of it. But that is the only way I can describe it. Not sure if there is any fix for this.
Are you all playing on laptops from 1996? How can you lag in a game like this? I'm in Disk 4, and I've never encountered anything laggy, even with Gilgamesh.
ikki5 Jan 16, 2014 @ 12:47pm 
Originally posted by PeanutReaper486:
Are you all playing on laptops from 1996? How can you lag in a game like this? I'm in Disk 4, and I've never encountered anything laggy, even with Gilgamesh.

GIlgamesh was only a little I found and that was when I got him, try summoning Eden, I had a bit of lag there for some reason and then when you go and fight the final battle, there was quite a bit of lag. As for my computer, my computer is a pretty high end PC that can play the most modern games maxed out with no lag or FPS drop issues so I doubt it is the computer that is the problem.
Define "high end PC". And I do have Eden, summoned him once, boosted his attack to nearly 200 because the cutscene was incredibly long, and dealt fantastic damage to the poor Lv1 enemies that I was testing him on.
ikki5 Jan 16, 2014 @ 1:09pm 
Windows 7 64 bit
24 GB of RAM
Hex core processor
*Correction here* HD 7800 Radeon graphics card
2 1TB hard drives

thats pretty much the most important stuff. Runs every game with no lag or FPS issues maxed out except for this one.

really the only thing that sucks is my sound card because I am using an integrated card, other than that, the rest is great and with all that, I still get lag for somereason during some cut scenes in the final battle, when I summon Eden, and when I first get gilgamesh (the actrually summoning of him doesn't lag)
Last edited by ikki5; Jan 16, 2014 @ 1:20pm
an Jan 16, 2014 @ 4:37pm 
Originally posted by the_randomizer1889:
This has to do with how the frames are rendered; on the PSX, it was rendered at 60 fps at 320x240 interlaced, however, the PC version locks the framerate differently and isn't as smooth. I doubt a mod can fix it, but the PSX ATB was smoother.

Yes this seems to be the problem; in battle the FPS seems to be capped very low/rendered differently.

One thing I forgot to mention in the OP:

Rapidly switching through characters to start a Limit Break is easily the most annoying thing about the low FPS in battle. On the PSX I could just hold down RIGHT on the dpad and mash Circle until the Limit automatically slid into place (because of holding down RIGHT). I can't do this at all on this PC version, there's just too much of a delay. It doesn't register and I end up switching past the Limit. This never happened on PSX. It makes the Ultima/Omega Weapon battles a lot more difficult than they should be - half the time I'm fighting against the laggy menu, not the bosses.

Enabling/disabling Vsync and changing the amount of pre-rendered frames in my video card settings didn't seem to help things, which is a shame.
Last edited by an; Jan 16, 2014 @ 4:38pm
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Date Posted: Jan 10, 2014 @ 4:30am
Posts: 23