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P.S Your magic is also DESTROYED in the final battle, they can draw from you and completely wipe off a spell, it could be useless like cure or it could be vital like ultima or meltdown. Just remember the battle can be trial and error. If you can beat adel you can beat ultimecia :)
Thank you all so much! I've yet to view the ending (put my PSP on sleep mode, if I lose my progress I don't even care, because I've just passed it. I can view the ending online if I really want to) but yeah. I defeated all of her four forms. When she said "Reflect on your childhood..." it really stuck with me. Does that mean she was present at the time when Squall and the rest were children? Which would mean she not only exists as a sorceress in the future, but in the past and present as well? I mean I don't believe in those stupid "Rinoa = Ultimecia" theories, but the idea of an omnipresent Ultimecia doesn't seem far-fetched.
But tips for those having trouble:
-Have someone using Item instead of Draw. Just in case. Megaelixers especially help. In fact, if you have better commands such as Treatment or Mad Rush, use them in place of Draw. I didn't Draw at all for the entire battle.
-Abuse GFs as much as you can in the first two forms, as they're pretty much a waste in the 3rd and 4th.
-USE MELTDOWN. MELT THEM ALL. Seriously I don't think any boss in this game is immune to Meltdown. It reduces their Vitality (Defence) to 0 in case you don't know.
-USE AURA MY GOD IT IS THE BEST SPELL IN THE ENTIRE GAME AND I DIDN'T EVEN KNOW ABOUT IT UNTIL LIKE AN HOUR AGO. For those who don't know, it makes you activate Limit Break regardless of health. And considering GFs become pretty much useless unless you're super lucky, it's a lifesaver.
-Use Triple or Double, obviously Triple is preferable though.
-Use Triple to Protect, Shell, Haste, Regen, Cura/Curaga, Life/Full Life and Aura your party. If this is all done, spam non elemental magic such as Meteor, Flare, Ultima, et cetera.
-Be vigilant and keep trying. A lot of the final battle is luck if you're just playing for fun like me and not mega-maxed out. Third time's the charm is my general rule of thumb, and I knew I'd get it third try. First try, second form owned me. Second try, third form owned me. Third try, Squall, Zell and Irvine OWNED ULTMECIA WOOOO.
THANK ALL YOU LOVELY PEOPLE ONCE AGAIN FOR HELPING ME FINISH THIS AMAZING GAME FINALLY
THE VICTORY FANFARE IS PLAYING ON INFINTE REPEAT IN MY HEAD RIGHT NOW
and C. You beat it!! GRATZ YOU LUCKY B
gratz on the win btw xD
- Screw Rinoa. Seriously, ♥♥♥♥ her sideways with a chainsaw. Make your main party the three males, and make sure you have LOTS of crap to refine into Fast Ammo and Normal Ammo (screw Pulse Ammo!) at ANY given time. Abuse Squall's natural abilities, boost Zell's and Irvine's STR stat to 255, learn to use Zell's Armageddon Fist (which, if properly done, can pack up even MORE damage than a 9999-spamming Lionheart), and abuse the fact that with the proper STR and a REALLY powerful trigger finger, you can go through an ENTIRE STACK of Fast Ammo in a single Limit Break with Irvine -- with 255 STR, the damage gets to pile up FAST. Fast Ammo and Normal Ammo are best for this because their delay between shots is the shortest between all the available ammo types.
- Complaining about Rinoa's Invincible Moon Limit Break? Don't be a sissy and refine that ♥♥♥♥♥♥n Gilgamesh Card into 10 Holy Wars (invincibility to the whole party for 3 turns). If you know how to (literally) play your cards right, you can keep winning back the card and refining it over and over to stock up on Holy Wars again until you have a full stack.
- Abuse your abilities. Drawing from Ultimecia is just a gimmick to obtain the last magic spell in the game, Apocalypse. Use Revive, Recover and Treatment.
- DOOMTRAIN. FOR THE LOVE OF GOD, DOOMTRAIN. Dude's easily your most useful GF IN THE ENTIRE GAME, regardless of whether he inflicts damage or not. Being able to inflict EVERY STATUS EFFECT IN THE GAME with 100% accuracy unless the enemy's immune to it is one of the biggest lifesavers you'll ever have.
- In the same vein, MAX OUT CACTUAR'S LEVEL ASAP. The ability to deal 10,000 undiluted, non-elemental, non-avoidable damage every turn WILL save your ass from time to time. Cactuar always deals fixed damage according to the following formula: [Floor(Cactuar's level / 10)] * 1000 (i.e. at lv17 it deals 1000, at lv32 it deals 3000, at lv88 it deals 8000, and so on). Keep that in mind.
- If you want to train and/or get an almost infinite supply of high-power high-level spells, go to the Island Closest to Hell -- it's the very last island on the leftmost edge of the map. It's filled to the brim with perma-lv100 enemies, and has amazing draw points up the wazoo all over it. Junction Enc-None and go nuts if you want to draw; if you want XP, best place to train. I'd mention the Island Closest to Heaven too, but it's harder to explain where that one is in comparison to the Hell Island.
Those are just a few of the most general pointers I can think of at the moment. I know this game pretty much backwards having purchased it on launch day when it first came out (1999/09/09) and have never really stopped playing it.
@DanBarrett, Sh1k, NueroSephiroth, A Thoughtful Guy, Yuki and Taggme, thank you for your help and tips! They'll be invaluable for my next play through. Now onto FF7! Which I've only started and not finished 3 times...
@MegaNuke not only are you contradicting yourself by posting anyway, but I did say the post was long and you were under no obligation to reply. Your post is effectively a pest in that it establishes itself and accomplishes nothing but to be a nuisance to everyone else.