FINAL FANTASY VIII

FINAL FANTASY VIII

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Amazing early game set up.
Found this on an old ass article. Needless to say it still works.

"Quistis card = 180 Triples. Put 100 on one person with Str-J (Shiva, Ifrit, Brothers are your first three GFs with that), 80 on another. (Or 90 on each person if you prefer.) When you get Brothers you may want to shift to 60 on each person, or you may want to stick with two really beefy attackers.

- Zell card = 3 copies of Str +60%. Make sure each of your GF setups gets a copy. Be careful with the whole ability teaching/deletion thing.

- Work on having Ifrit learn Str +20% and Str +40%. Make your 100-Triple person be the one with Ifrit to take full advantage of this and really beef up their Str (100 Triples on Str, Str +60%, and either Str +20% or later Str +40%; can combine with Ability x3 or Ability x4 to have all three Str+% abilities).

- Junction something decent (Curaga's easy) to HP for everyone. Your goal is for their unjunctioned HP divided by their junctioned HP to put them in "critical" condition. You can thus make someone instantly able to use limits (without being *really* on the verge of death) just by removing and replacing their HP junction (or doing a Junction Exchange to someone without an HP junction, and then back).

There's your early-game overpowered-ness. Easy limits, very powerful physical attacks and limits. Assuming you refrain from overlevelling, most everything should die in a single limit (from one of the physical limit characters, i.e. the guys), if not just a single physical attack.

- As you go along, keep an eye out for Vit and Spr junctions, but for a great deal of the game, you can simply blow everything up (between Str junctions and constant limits) before it gets any opportunity to do any remotely noteworthy damage to you. Still, you can't rely on speed killing things *forever*, eventually you have to be able to take a hit.

- Pick up the Irvine card when you hit FH on disc 2; this'll give you another 150 Triples, meaning all three GF setups can now have 100 Triples to use.

- Improve your other junctions as you go along, and when you get the Ragnarok - at which point magic collecting is as easy as it's gonna be - stop and do the rounds to collect all the best junction magic and (with the suggested exception of Eden) all the remaining GFs.

- At some point you'll want to switch those Triples over to Spd (where they're even more useful) and get a different Str junction like Aura, Meteor, or Ultima."

Enjoy folks.
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I've never been a fan of using Card-Mod on unique cards; you can't get them back until almost the very end of the game, and the Queen of cards uses annoying rules, if I remember correctly.

There are a lot of ways to break FFVIII and become ridiculously over powered. For instance, you can get the materials to craft everyone's (except for Ivine's) ultimate weapon on disc 1. I think some of these require Card-Modding unique cards, but not all of them do. Heck, just making sure to draw 100 of every magic in the game as soon as you see it makes you crazy powerful even with the default stat junctions.
angelvalis a écrit :
I've never been a fan of using Card-Mod on unique cards; you can't get them back until almost the very end of the game, and the Queen of cards uses annoying rules, if I remember correctly.

There are a lot of ways to break FFVIII and become ridiculously over powered. For instance, you can get the materials to craft everyone's (except for Ivine's) ultimate weapon on disc 1. I think some of these require Card-Modding unique cards, but not all of them do. Heck, just making sure to draw 100 of every magic in the game as soon as you see it makes you crazy powerful even with the default stat junctions.

The CC club in Ragnarok at disc 4 play the rare cards you don't have AND have refined. Who cares about Queen of Cards when you can skip her entire sidequest? Just beat the CC club and go to Disc 4 whenever you want to get insanely OP.
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Posté le 13 déc. 2013 à 16h00
Messages : 2