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So to try answering the question in your post's title: avoid using guides that will help you completely crush the game, refrain from excessive grinding, and try to unlock GF abilities in any order you feel makes sense rather than going straight for the overpowered ones.
Or, try to just play the game for fun and immerse yourself in the world and the story rather than spending time mindlessly doing repetitive boring chores to artificially boost your characters.
So basically if you just play straight through, maybe drawing a few spells here or there, the gameplay should be pretty balanced. I have a playthrough on YouTube in which I didn't draw ANY spells (only got spells through refining the items I got in battle) and it proved to be pretty challenging, particularly toward the end.
Stuff to look out for early...
Ifrit Card - (don't morph it, required to get Rinoa's card from her father at a point in the game, Google for specifics because you have to get it back a certain way later). It is also a very powerful card early on for dueling and winning. Ideally you want at least 2, arguably 3 powerful cards to easily win most duels and due to the value of most named cards when morphed this makes it hard to keep good cards and Ifrit is one of the ones that isn't super value but good to keep and use for card games (you don't tend to need more than 3 good cards if you know how to play, and actively having some bad cards can help you win much more easily by sacrificing them appropriately and then retaking to protect them).
Siren GF (missable, can't be gotten again until near end of game from optional super boss) - Draw from the flying boss at the top of radio tower during Seed Exam.
Diablos card - Like ifrit card superb for the mini-game. Not worth morphing demi isn't that great for junctioning. To get this beat Diablos GF and acquire it... which is possible by using the item (Magic Lamp iirc) that Headmaster Cid gives you as you are leaving Garden on the way to take the train to Timber (after Seed Test and results).
In the cafeteria the Trepie's in the back often have several nice cards (Elnoyle or w/e if you want to really grind for the best stuff but kinda time consuming). You can get T-Rex cards which can be changed into Earthquake via Diablos Time-mod (massive quantities of HP early on, like jumping from 200 and 400 to somewhere around 3-4k IIRC). Tomberry card with, iirc Siren's life mod to create Death magic. 100 junctioned to Status-attack-J (Siren has this ability) causes 100% chance of instant death so long as they aren't heavily resistant (nothing really is) to it or outright immune to it (unlike most FF games where most enemies are immune to death or the odds of success are very low nearly everything but bosses die to it in FF8 making it god-tier).
Zell's Card - From his mother just before getting on train with Zell in party. YES it can be rare so it may require like 10-30 duels with her. Worth it. It can be used to create the item Hyper Wrist which gives the character +60% Str stat when equipped making it really broken with Triples/Flare/Tornados and such for virtually the max Str stat possible).
Quistis' card - Makes Samantha Souls (3x) which using Diablos Time mod morphs into x60 Triples per Samantha Soul. This lets one character have x100 Triple and a second x80 Triple resulting in two characters with absurd strength. You can't get more until much later in the game, or with pretty intense farm efforts. Later on Triple can be moved to speed junction when you have the junction available and it is the best junction for speed in the game.
Tornado can be farmed from Abyss Worm cards early, or a bit later from Abyss Worm monster and this flying one (forget name) at moderate levels. It is even better than Earthquake for HP but I forget who has the card and IIRC the card is somewhat rare anyways making it not the most worthwhile one to farm for amount you need. Honestly, Earthquake easily suffices until you get further and can get more or just get Flare later.
Curaga (also good for HP or other stats) from Tent via Life mod on Siren. Conversion rate is extremely affordable as long as you did okay on seed test or pass a couple seed exams early (in the menu you can take seed tests to boost income, they are the only way to boost income so the earlier you do it the better).
You can get Meltdown's early too which are the best for Vitality, reduces physical damage taken, aside from Full-Life (better for element def cause it can make all elements heal you... when done right) and Ultima (same as Full-Life reason, also so hard to farm its basically the last spell anyone maxes IF they ever actually even max it) from Gayla cards and is the easiest to get of the three. It is also, hands down, the single most broken spell in the game as it only needs 1 cast per boss to nullify ALL of their defense to 0 for the entire battle (thus you can replace them if you use too many without much impact to stats very very easily). This allows your characters to easily hit for maximum physical damage (or even Zell's shortest combo limit breaks with high str and his ultimate weapon 9999 damage making one of his limit breaks 1-shot ANYTHING even Omega weapon and doing about 5-15x the dmg of anyone else's). Meltdown is a beast. Gayla is one of the earliest cards available and easy to farm.
Diablos also has Mug and Darkside IIRC which are both useful (Darkside hits very hard, Mug is needed to get rare stuff early like making Squalls Ultimate weapon in disc 1).
Lion Heart (Squall's ultimate weapon) can be made in even disc 1 granting access not only to the special damage modifier (ff8 weapons have modifiers and basically it requires their ultimate weapon to hit 9999 damage even if their str stat is already capped). This also lets Squall get Lion Heart (and the other two limit breaks if you haven't already got them). Lion Heart limit break is kind a big deal because of how easy it is to get and reliable it is to use (there are other comparable limit breaks, tho they are all "technically" inferior to Zell's but honestly Zell's requires pushing too many buttons as far as I'm concerned lol) which is basically able to do like 250,000 damage almost even with fairly subpar stats (thanks to its insane damage and having the ultimate weapon to even use it). Its honestly broken OP. If you are familiar with Cloud from Final Fantasy 7 imagine him using his last limit break, Omnislash twice in one attack...
Also, heads up Squall can't miss. Ever. Blind doesn't work on him and enemies can't evade him so don't put anything in hit for him. It would be pointless. Thus casting blind on Squall actually helps elevate his limit break (they have tiers, lower hp and more negative status effects elevate them to a higher tier resulting in more frequent appearance of limit break when spamming skip turn or taking a turn and stronger versions... higher threat tiers = more hits/etc., tho typically having low hp is more than sufficient to wreck face with limit breaks on any character).
Really, you don't need much more than this to faceroll the game.
ur gfs are there to buff the characters... focus on boosting everything toon related. GF's are useless against the final boss' last form.
"Just search ff8 how powerful can you become."
I honestly wouldnt recommend doing it. Very tedious and sucks all the fun out of the game.
That's how you play it properly.
Which FF villain requires as much pounding and basically a half hour to and hours worth of playtime just to beat her? Granted bhunivelze is a strong boss but who else? Just zeromus as he really was a grind, but the rest, including chaos and up, are push overs.
8's not as easy as people say. Death doesn't effect the last boss. Nothing does but continued damage spamming including mass limits.
2. You have to know how and where to find the Death spells and make it a point to collect and assign them (and of course will need more than just a few). This is rewarding strategic thinking, something more RPG games should do.
So again if you go out of your way to make it easier, that's on you, not the game. If you simply play it normally it does present quite a challenge. Particularly if you don't even draw spells much/at all in battle.
Besides which, it's time to admit that absolutely none of the traditional RPGs were "challenging" if you account for the fact that you could just run around in a circle somewhere holding down the action button to level up your characters before proceeding, something this game didn't do (right or wrong).