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There are a few things you can do that help at end game, but by that point, you are pretty much finished anyways, and there is no real point to continue on. Omega weapon is really the only thing left at that point, and fighting him at level 100 is just madness. Better to fight him when you go through and get Contrived Finish.
The only thing left when you hit this, is to get the last 2 achvs, which MOST people, will not fault you for cheating to get them.
1000 Enemies Defeated
10000 Enemies Defeated
I suggest you use a cheat tool of some kind for these 2 achvs specifically. As for the reason..... Basic math will tell you the reason.
1 Playthrough = 650-800 mobs. 1000 IF YOU ARE LUCKY and never run, literally ever.
1 Playthrough = 15-20 hours for a casual gamer.
10 Playthroughs at absolute minimum. Thats roughly 200 hours of simply grinding mobs.
Did I mention that all has to be done on 1 save file? Yeah, there is that too, its not culmutive, you have to do it all on 1 game file, no restarting, so its literally grinding mobs. I cheated, and I dont feel the slightest bit bad about having done so.
The easiest way to get stuff is to wait for lategame, CD3 with Ragnarok in your hands.
Complete all teh card quests and get all the unique cards in the world and you can refine your cards an infinite amount of times in the lategame. Read the big guide on gamefaqs, it contains all the info you will ever need. It was written by bover_87.
Also, you actually do get stats by leveling up and not using any junctions, though the amount is very little (1-2 stat points per 3-5 levels or so) and the monsters gain way more stats than you.
For future playthroughs, just level with the monsters, the game is stupidly easy, so just get all your gear while leveling the enemy too. You can also wait until you get Cactor and learn all the +1 stat point when leveling up and only start to level up from there. You gain up to 100 stat points through this method when you level to level 100, having the stat point abilities junctioned to the character (up to 4x per character).
Do all the important side quests while also keeping an arsenal and slew of attacks and wasy to play the game. I still use G.F.s in my playthrough even though normal attacks and limit breaks are the strongest and fastest way to beat stuff in this game.
Also, ask yourself: Do you really need Lionheart on Disc 1 in every playthrough?
What do you mean with there "MIGHT" be? There are indeed items which increase your stat points by one, and you can farm them pretty easily later in the game.
Eh, just keep Squall dead most of the game and he won't get any EXP. You can grind the 1000 and 10000 kill achievements simply by using other party members. Or just Edea! That way you can get the contrived finish achievement while also reaching level 100 on one character and thousands of kills.
Sorry, but this is bullcrap. There are ways to only fight enemies which come in groups of 3, 4 or 5. If you use the hi-speed mode, you can reach 10000 Enemy kills quite easily. It might take a while but who cares? Cheating isn't required at all. It doesn't take hundreds or thousands of hours just to get 10000 kills.
Eh sorry, but you are wrong man. It doesn't matter what save file you complete this on, every time you defeat monsters, the game will synchronize with the achievement server of the game and add the amount of monsters you just defeated. You could even reload the game and the amount of defeated monsters will not be abducted from your total.
Next time you give advice, please ask yourself if what you are going to say will be actually true.
Most of the information provided by you is simply false
On subsequent playthroughs when you have this knowledge you can get the following VERY early and very easily:
100% instant death on your basic attacks (to which almost every non-boss mob is vulnerable to it in this game, unlike most FF games even say... T-Rex at hundreds of thousands of HP).
255 (max value) on stats such as str (early triples + either zell or quistis card mod for +% str effect IIRC, might be another card if not his/her but around same time)
Meltdowns for 0 def on enemies and bosses.
Curaga (best heal other than item heals)
6k-9999 HP
Easy access of limit break spam while not being at dangerous HP values compared to enemy dmg output.
Ultimate weapons like Squall's (a bit more effort but still easy).
You can even have Zell doing 1,000,000+ limit break damage if you really want to go nuts (not that this is relevant, because even Omega Weapon would die in 1 hit to this... and it is long because it involves spamming two of his weakest moves in limit break super fast).
If you really put in the effort you an also achieve things like status immunity as you play and the ability to heal from all elemental type attacks (only neutral will hurt you).
Doing this even if enemies reached level 100 they would be totally trivial to you.
Also to put in perspective the junction system is the main way for the player to grow stronger while the leveling system is primarily intended to boost enemies so they remain relevant throughout the game and to also adjust what magic they carry. Typically, magic they carry scales harder than the enemies (bar a few specials like T-Rex, but they also tend to have extreme weaknesses like weak to instant death or vulnerable to blind).
The Junction system had a lot of neat ideas to stat-stack characters and customize in certain ways, but did lack some versatility in other ways that can be found in other systems (FF7's Materia system, for one example).