FINAL FANTASY VIII

FINAL FANTASY VIII

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GFs seem really OP
I've already beaten FF7 and FF9, and now I'm trying out this one for the first time. I'm about 9 hours into the game so far and it just seems extremely easy, I mean WAY easier than 7 or 9. Mainly because of the power of the GFs. They're like FF7 summons, only you get several of them at the very beginning of the game and can spam them to your heart's content. I have Ifrit, Shiva, and Quezlcoatl junctioned to each of my 3 characters, and in each battle sequence all you have to do is summon them and it's game over. Even the few "bosses" I've faced so far haven't stood a chance. It's just really weird, because the whole magic and melee systems in this game seem completely overshadowed and useless when you can just use the GFs the entire time. I'm not trying to brag, I'm just genuinely confused and wondering if I'm missing something here. Does the Steam version default to some mega easy gamemode? Does the game get harder down the road?
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Showing 1-5 of 5 comments
Gronmor Nov 23, 2017 @ 11:18am 
It's true it FEELS like that at the beginning of the game! However, you're better off using GFs for their skills and abilities and Junctioning, not as Summons.

Let me just put it this way: The GFs' strenght in battle doesn't scale up much. They do get more powerful with time, sure, but not by much. On the other hand, your heroes, those guys can get very powerful later in the game if you Junctions strong magics to your stats.

Just a warning I'm giving you. First time I played the game I relied mostly on GFs and had a hard time during some of the final bosses. Just saying, characters are ultimately stronger than GFs.
Kerobe Nov 23, 2017 @ 11:30am 
The really broken thing in this game is the junction system (and the limit break of Squall xD) which can "break" the game very early (like 1shot every encounter, random or bosses). And yes, the GF are strong early game and are less helpful after (except utility GF)

Joshua Raposa Nov 23, 2017 @ 3:13pm 
GFs are good in the beginning, after that you can abuse Meltdown + Aura + Renzokuken.
ehs03y3ol Nov 24, 2017 @ 2:05am 
They are... not so much... usefull... in reality... Keep Squall on Low HP and use special... and use special Zell's for big HP bosses to 'gravity' effect attack... in later game Irvine's special becomes the most powerfull in the time... on end game Meltdown + Aura + Renzokuken meta, I did Ente Omega and Ente Artema on this way...
Technician Nov 26, 2017 @ 5:45am 
I didn't quite finish this game, but it is fairly easy. Well, except for the optional boss. It's one of the toughest optional bosses in the series from what I hear.

Even so, when I was playing the PlayStation version and looking up guides to max out base stats, the general attitude of all the people who wrote the stats guides were something like, "You can follow this guide to get the best stats for your characters. You know, if you have nothing better to do. You really don't need it."

The junction system really does everything you need. Stacking stats is just icing on the cake.
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Showing 1-5 of 5 comments
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Date Posted: Nov 23, 2017 @ 11:01am
Posts: 5