FINAL FANTASY VII

FINAL FANTASY VII

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alexcj89 Dec 22, 2013 @ 4:37pm
Sephiroth´s mouth is ALWAYS OPEN
please fix this game....sephiroth main chara appear always with the mouth open, even if hes not talking.... WTF
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Showing 1-15 of 25 comments
Sol Dec 22, 2013 @ 6:03pm 
Everybody has their mouth open, man.
Usotsuko Dec 23, 2013 @ 5:54pm 
It's always been that way, even in the PS1 port. Lets just say Seph has a bad case of reverse lockjaw. Imagine how awkward that is for him to talk with.
Usotsuko Dec 25, 2013 @ 5:40pm 
Originally posted by ZodaEX:
Originally posted by Grumpy Cat:
It's always been that way, even in the PS1 port. Lets just say Seph has a bad case of reverse lockjaw. Imagine how awkward that is for him to talk with.

The PS1 version isn't a port lol.
Well whatever, the original version.
TotalAbyss Dec 26, 2013 @ 1:07am 
Seph is a mouth breather deal with it lol. Not everyone can breath through there nose.
Soy un Luxurious Dec 26, 2013 @ 9:42am 
Yeah, I don't know why in the pc version the mouths of the characters are open.
MegaDeimos Dec 26, 2013 @ 12:17pm 
Y'all just can't handle Sephiroth's "Oh" face. ...And, yes. In the PSOne version the character models in the world had no mouths.
pleasedelete Dec 26, 2013 @ 12:59pm 
Players worry too much about the things that don't matter at all.
[☥] - CJ - Dec 26, 2013 @ 1:36pm 
Mouths were added to the re-release version to give the characters.. well.. more character in a sense.
Nakatomi Dec 26, 2013 @ 2:06pm 
Think of it that everyone in the FF7 gaming world has a fetish for black lip stick
His sprite didnt have a mouth on the ps1 version
Kaldarasha Feb 18, 2018 @ 6:16am 
They have, but it isn't drawn or is disabled in the engine.
Last edited by Kaldarasha; Feb 18, 2018 @ 6:17am
Don Lobo Feb 18, 2018 @ 11:40am 
None of the original chibi models had mouths drawn at all. It isn't an engine thing at all, it's just a line or an O drawn to the face texture for this version and they're not sprites.

Also, they probably thought, with the added detail, the lack of mouths would've looked weird. Turns out they were right, but the blowup doll faces on most models look even worse. Should've gone for a neutral mouth rather than a gaping one.
InstableMonster Feb 20, 2018 @ 11:38am 
Originally posted by Zodasaur:
Originally posted by Grumpy Cat:
It's always been that way, even in the PS1 port. Lets just say Seph has a bad case of reverse lockjaw. Imagine how awkward that is for him to talk with.

The PS1 version isn't a port lol.

There was a port of the PS1 version on pc
alexcj89 Feb 20, 2018 @ 11:59am 
his mouth its like.... :O
Kaldarasha Feb 20, 2018 @ 12:45pm 
Originally posted by Don Lobo:
None of the original chibi models had mouths drawn at all. It isn't an engine thing at all, it's just a line or an O drawn to the face texture for this version and they're not sprites.

Also, they probably thought, with the added detail, the lack of mouths would've looked weird. Turns out they were right, but the blowup doll faces on most models look even worse. Should've gone for a neutral mouth rather than a gaping one.

The models have those mouths on psx as well, but they are disabled, hidden or what ever. I have ripped them with a tool, and they have the same mesh as on PC. The thing is that they wanted to use mimic on the face to show emotions (and because of that they choose the chibi design) but never had the time to implement it. So they simply disabled it.
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Date Posted: Dec 22, 2013 @ 4:37pm
Posts: 25