Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Game is quite new so I doubt there are any trainers available.
As mentioned I made my own cheats with Cheatengine (pretty easy to do) and can cheat all the values, and probably credits as well, but don't want to risk it should that value be protected .. unless someone else knows it is "fair game". I am also not talking about changing values for any leaderboards... I mean purely for single player content :)
Let me see if that alters credits, if it does, then I need not to worry about altering it myself :)
Edit: It does not alter the credits ... I'll stay clear then.
You can't alter the credits as the card packs are directly connected to the microtransactions. Infinite credits would mean infinite card packs. That would screw up the whole business model.
TL;DR: It's server side protected.