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LOL this is crazy! I didn't even think it's possible to have 1080P games using that much VRAM right now...
But then how come the performance isn't affected? Some games even though only using half the available VRAM, your FPS would drop like crazy.
Well yeah 1440P is another story. But dayum I'm in 1080P...what would the VRAM usage be like if I keep the settings and bump up the resolutions?
Using SLI Titan X's, I'm using about 7-9gb of vram at 4k according to MSI afterburner. My issues is the game seems to crash after about an hour
Check your ram usage, on my rig I've seen so much as 9gb of ram been used by the game o. O
Here: "On Very High texture resolutions can reach 4K x 4K, adding an extra degree of detail. Here, we can observe an improvement on the wet rocks around Lara."
Probably that's why.
I can't agree with this enough. For years PC users have moaned about consoles holding back PC games, about how graphics are so bad because games have to be made to play on consoles and PCs. Yet when a PC game pushes the limits (even just a little bit) oh god this game game is the worst game ever / worst port / worst optimized game ever etc.etc.
I can only imagine how bad it would be if Crysis was released today with the hardware limitations it had at the time (oh wait I don't have to imagine ARKHAM KNIGHT). But really when Crysis came out it was great to have a game like that, the makers said it was made for powerful graphics cards that weren't even out yet. It gave PC users something to aim for.
Now......wah my four year old card can't run this at 144hz. Do any of you wonder why anyone would want to make games for the PC anymore?
The guys that port the games from consoles are still having difficulty in adapting the games to pcs.
The new consoles have almost 8gb of RAM wich is shared with the video.
PC has divided memory, system RAM and VRAM, and most games are not being ported to take advantage of that. That's why so many problems with console ports requiring so much vram.