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"Of the many additions, Crystal Dynamics' use of Side Effects' Houdini software is the most impressive. With this package highly realistic water effects and avalanches were created offline, recorded as Bink videos, and dynamically merged into real-time cutscenes to display visual effects that would be otherwise impossible to render. Less accurate effects could be rendered in real-time, though they wouldn't appear anywhere near as dramatic or thrilling."
In other words, there's no alternative to the integrated video of the avalanche; that's how they made it work in the game, period. But there are pre-rendered cutscenes that do not contain any elements which the in-game engine is incapable of generating, and as a result I don't understand why they aren't just real-time cutscenes.
So, regardless of whether these two things share the same video codec or file format or whatever else, I view them as completely unrelated aspects of the presentation.
I never experienced any stutter, better re check your video card.
Nope, it's 30fps because it's simply a pre rendered cutscene. Cutscenes for the consoles are always 30fps.