Rise of the Tomb Raider

Rise of the Tomb Raider

Statistiche:
PSA! - TURN OFF SSAA! Switch to SMAA or FXAA - Boosts FPS by DOUBLE
a user named robs07mazda6s made me privy to this when I posted an issue with FPS on my 980.

My specs:

1080p GSYNC Monitor

GTX 980 SC @1380 MHz - @8000 MHz

AMD FX-8350 @ 4 GHz

16 GB RAM

7200 RPM HDD

I was getting terrible performance, low 30 FPS on max settings, and 60-70 fps on the LOWEST preset...

I switched the Anti-Aliasing from SSAA to SMAA or FXAA in the "Display" options, and my FPS jumped from 30 FPS maxed out, to 65-70 FPS maxed out. The first time I tried this fix it didn't work, but later had an effect after I relaunched my game.

Let me know if this helps you, and thanks to the user named above who informed me of this.

EDIT:

My game had SSAA on by default, and I couldn't figure out what the problem was because the setting wasn't even in the "graphics" section of the options menu. I know what SSAA does and how it works, I just didn't know it was even in this game until someone pointed me to the setting.

But I'm aware there are people who have prebuilt computers or what have you and they just tick the highest for everything without knowing what it does, this post isn't to help people who don't need it, this is just a general PSA to let people who are having issues know what they can do about it if they aren't sure of the settings and how they affect performance.
Ultima modifica da Kemando; 29 gen 2016, ore 14:54
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Visualizzazione di 16-30 commenti su 61
Messaggio originale di *D4rKy*:
I repeat to u guys dont use FXAA or SMAA leave them off for sharpest and best IQ.
If u have the rig for running SSAA turn that on.

SMAA shouldn't blur the image almost at all. Not even noticeable anyways...
It seems like the SMAA implementation in RotTR it's lame at best tho...
Messaggio originale di Hellscovern:
Messaggio originale di 80TCS:
What SMAA are y'all talking about ? ? ? The game only has FXAA (post processing blurry Anti Aliasing) and SSAA X2/X4 (Super Sampling Anti Aliasing)

SMAA would be the best Anti Aliasing method for this game and mid range cards tho...
I hate how things like SMAA could've been overlooked by the devs... Twice! once in 2013 and now again!

It has SMAA it's the setting after FXAA i know becasue i'm using it myself not sure what vid card you have for you not to see it.

I don't have the game... and again: I've just read about SMAA few minutes ago on GeForce.com...

Already edited my previous post...
Ultima modifica da 80TCS; 29 gen 2016, ore 14:20
Messaggio originale di 80TCS:
Messaggio originale di *D4rKy*:
I repeat to u guys dont use FXAA or SMAA leave them off for sharpest and best IQ.
If u have the rig for running SSAA turn that on.

SMAA shouldn't blur the image almost at all. Not even noticeable anyways...
It seems like the SMAA implementation in RotTR it's lame at best tho...

If u used to MSAA and SSAA like me then al other AA methods are garbage.
Ultima modifica da *D4rKsKy*; 29 gen 2016, ore 14:20
Messaggio originale di *D4rKy*:
I repeat to u guys dont use FXAA or SMAA leave them off for sharpest and best IQ.
If u have the rig for running SSAA turn that on.

Troll much or just dont have a clue.
Messaggio originale di Hellscovern:
Messaggio originale di *D4rKy*:
I repeat to u guys dont use FXAA or SMAA leave them off for sharpest and best IQ.
If u have the rig for running SSAA turn that on.

Troll much or just dont have a clue.
I dont troll thats a fact.
Ultima modifica da *D4rKsKy*; 29 gen 2016, ore 14:26
Messaggio originale di *D4rKy*:
Messaggio originale di Hellscovern:

Troll much or just dont have a clue.
I dont troll thats a fact.

SMAA does not blur. Not anything noticeable anyways... Not if it's a half decent implementation.
Messaggio originale di 80TCS:
Messaggio originale di *D4rKy*:
I dont troll thats a fact.

SMAA does not blur. Not anything noticeable anyways... Not if it's a half decent implementation.
Well i gues i just have very good eyes then, SMAA does also blurry the textures like FXAA but not more thats true.

Still i prefer MSAA, SSAA over any other AA method really, they not fake AA methods like all the others.
Messaggio originale di 80TCS:
What SMAA are y'all talking about ? ? ? The game only has FXAA (post processing blurry Anti Aliasing) and SSAA X2/X4 (Super Sampling Anti Aliasing)

SMAA would be the best Anti Aliasing method for this game and mid range cards tho...
I hate how things like SMAA could've been overlooked by the devs... Twice! once in 2013 and now again!

EDIT: Hmm... Soo it seems like the launch version of RotTR has added SMAA Anti-Aliasing method... That's great! It seems like the reps really heard me in the pre-release Twitch Stream and they've kept their promises!

All power to SMAA! I hope they've implemented a decent version of it tho...
cause the game has fxaa,smaa,ssaa x2 , ssaa x4 in that order. The smaa in use isnt a poor implementation of it its base level smaa it has no msaa buffer or ssaa buffer in use those are smaa tx2 smaa x4 and another one using ssaa instead of msaa that no one uses
Messaggio originale di *D4rKy*:
Messaggio originale di 80TCS:

SMAA does not blur. Not anything noticeable anyways... Not if it's a half decent implementation.
Well i gues i just have very good eyes then, SMAA does also blurry the textures like FXAA but not more thats true.

Still i prefer MSAA, SSAA over any other AA method really, they not fake AA methods like all the others.

SMAA is efficient. Quality/Performance ratio it's greater than any other common type of AA method that I know of. A poor implementation of it just wouldn't do it justice tho... And I believe by the comment I see here, that's exactly the case.
Probably RotTR is using deferred lighting or other such methods, thus, anything other than "real AA", TXAA or SMAA 4X have to suffer badly... Probably RotTR implementation of SMAA it's simple SMAA or at best SMAA 2x...
Messaggio originale di 80TCS:
Messaggio originale di *D4rKy*:
Well i gues i just have very good eyes then, SMAA does also blurry the textures like FXAA but not more thats true.

Still i prefer MSAA, SSAA over any other AA method really, they not fake AA methods like all the others.

SMAA is efficient. Quality/Performance ratio it's greater than any other common type of AA method that I know of. A poor implementation of it just wouldn't do it justice tho... And I believe by the comment I see here, that's exactly the case.
Probably RotTR is using deferred lighting or other such methods, thus, anything other than "real AA", TXAA or SMAA 4X have to suffer badly... Probably RotTR implementation of SMAA it's simple SMAA or at best SMAA 2x...

U do know what SSAA stands for right ?
Messaggio originale di Ferg:
why are you trying to make the OP feel stupid for trying to pass on some info that some people may not know? he learned something new and is trying to share it with others in an attempt to help educate in the event others search about this...like KeMando did

and did you know using dsr for 12k resolution also kills your frame rate. PSA time.

It is a redundant post.
If you don't know what SSAA is, or at least try how it impacts performance, go buy a console
Messaggio originale di *D4rKy*:
Messaggio originale di 80TCS:

SMAA is efficient. Quality/Performance ratio it's greater than any other common type of AA method that I know of. A poor implementation of it just wouldn't do it justice tho... And I believe by the comment I see here, that's exactly the case.
Probably RotTR is using deferred lighting or other such methods, thus, anything other than "real AA", TXAA or SMAA 4X have to suffer badly... Probably RotTR implementation of SMAA it's simple SMAA or at best SMAA 2x...

U do know what SSAA stands for right ?

Super-Sampling Anti-Aliasing... ?
Ultima modifica da 80TCS; 29 gen 2016, ore 14:51
Messaggio originale di John Titor:
Messaggio originale di Ferg:
why are you trying to make the OP feel stupid for trying to pass on some info that some people may not know? he learned something new and is trying to share it with others in an attempt to help educate in the event others search about this...like KeMando did

If you don't know what setting does what but activate it anyway, sorry but i have to agree, that is kinda stupid.

It's even worse to complain about bad performance after that. Not saying OP did that or anything but a lot of people did and still do.

Also it isn't really a fix because nothing is broken or misbehaving. The option does exactly what it is supposed to do.

my issue is that the game had that on as default for me, and I couldn't find the setting because it wasn't in the graphics options like it should be.
Messaggio originale di 80TCS:
Messaggio originale di Super Saiyan God:
cause the game has fxaa,smaa,ssaa x2 , ssaa x4 in that order. The smaa in use isnt a poor implementation of it its base level smaa it has no msaa buffer or ssaa buffer in use those are smaa tx2 smaa x4 and another one using ssaa instead of msaa that no one uses

SMAA t2x is SMAA x4 (one temporal buffer and one multi sample buffer... )

SMAA is the cheap new way of MSAA for folk that have medium range gpu,s.

SMAA is like a mix of FXAA and MSAA.

SSAA is the best there is its super sampling, but very demanding on pc,s with less then 1 titan x or gtx 980 ti.

So if u want a similar effect quality wise with SSAA turned off, use or put DSR up to a resolution u like and u still have acceptible frame-rates.
Ultima modifica da *D4rKsKy*; 29 gen 2016, ore 14:48
Messaggio originale di *D4rKy*:
Messaggio originale di 80TCS:

SMAA t2x is SMAA x4 (one temporal buffer and one multi sample buffer... )

SMAA is the cheap new way of MSAA for folk that have medium range gpu,s.

Wrong... SMAA = Post processing AA (like FXAA) I'ts basically an improved form of MLAA.
MSAA = Multi-Sampling...
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Data di pubblicazione: 28 gen 2016, ore 14:09
Messaggi: 61