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SMAA shouldn't blur the image almost at all. Not even noticeable anyways...
It seems like the SMAA implementation in RotTR it's lame at best tho...
I don't have the game... and again: I've just read about SMAA few minutes ago on GeForce.com...
Already edited my previous post...
If u used to MSAA and SSAA like me then al other AA methods are garbage.
Troll much or just dont have a clue.
SMAA does not blur. Not anything noticeable anyways... Not if it's a half decent implementation.
Still i prefer MSAA, SSAA over any other AA method really, they not fake AA methods like all the others.
SMAA is efficient. Quality/Performance ratio it's greater than any other common type of AA method that I know of. A poor implementation of it just wouldn't do it justice tho... And I believe by the comment I see here, that's exactly the case.
Probably RotTR is using deferred lighting or other such methods, thus, anything other than "real AA", TXAA or SMAA 4X have to suffer badly... Probably RotTR implementation of SMAA it's simple SMAA or at best SMAA 2x...
U do know what SSAA stands for right ?
and did you know using dsr for 12k resolution also kills your frame rate. PSA time.
It is a redundant post.
Super-Sampling Anti-Aliasing... ?
my issue is that the game had that on as default for me, and I couldn't find the setting because it wasn't in the graphics options like it should be.
SMAA is the cheap new way of MSAA for folk that have medium range gpu,s.
SMAA is like a mix of FXAA and MSAA.
SSAA is the best there is its super sampling, but very demanding on pc,s with less then 1 titan x or gtx 980 ti.
So if u want a similar effect quality wise with SSAA turned off, use or put DSR up to a resolution u like and u still have acceptible frame-rates.
Wrong... SMAA = Post processing AA (like FXAA) I'ts basically an improved form of MLAA.
MSAA = Multi-Sampling...