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It's actually 5 FPS, and this is exactly my point. If Direct X 12 gives an FPS boost, I don't see why VXAO is not supported under DX12 where the FPS loss would be mitigated. I am forced to use Direct X 11 in order to get VXAO which is definitely a noticeable upgrade over HBAO+ but in doing so, I lose 5 FPS
DX12 and VXAO still can't be selected at the same time.
That's really annoying because VXAO is more demanding than HBAO+ and the DX12 boost could compensate this framerate loss.