Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can notice the difference by looking at the HUD: with supersampling (AKA SSAA), its size doesn't change because the actual resolution doesn't change. SSAA 2x renders the image at twice the resolution along each axis, that is 4 pixels in the area of a single pixel, 4x at four times the resolution (so 16x pixels), and so on. Basically, let's say SSAA 2x renders 4 pixels in one.
On the other hand, with downsampling (so DSR/VSR), the game actually runs at a higher resolution and scales everthing else this way; that's why the HUD could look shrunk (but it actually depends on the game you are playing). Then, the graphics driver scales again the image to match the resolution of your monitor.
Performance-wise, SSAA has a greater impact because it does not compress/scale down the higher resolution. But it depends not only on the GPU, but also on the CPU, RAM and motherboard.
As far as the quality is concerned, you should always run DSR together with another AA technique, whether it is FXAA, SMAA, TXAA or SSAA.
About DSR's smoothness, I think it blurs the image a bit too much and I would set it as low as possible, the higher the DSR factor, the lower the smoothness, and then use the game native AA, like SSAA for example. But that's just a personal choice, you should play a bit with the settings and see what looks better for you.
Hope this answer your question!
yes,think about the same too, because judge from some game have it's own ssaa so maybe they got a nice optimization for it, i think i'm going to try it myself for the second playthrough,
and the smoothing settings via dsr i think it is gaussian filter from what i heard, adjusting it can somehow gets image blurrier or sharper, won't hurt to have an option for tweaking and tuning i guessed=)
Thanks, very enlighten, nice explaination, this helps a lot=)