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Bir çeviri sorunu bildirin
the new crybaby-Lara games are doing great, in fact, better then ever before.
and not only that, if we consider the development costs of a photorealistic AAA and Square Enix being a really bad company when it comes to breaking even, chances are the next (non) TR game will be yet another no-brainer (pseudo) progression-based, kill-everything (illusionary), play-your-way shooter with a total of 3 foolproof environmental puzzles. that's a long label, I know, but I see that coming.
with tha kind of financial pressure, I don't see SE going for a billion dollar project that could possibly make the player ragequit or bored because "there's nothing to shoot at" or "dude I'm stuck, why doesnt' the game tell me where to go?!" etc.... not to mention game journalists get mad when a game is too hard for them...
.... unless it's a Playstation or Nintendo exclusive, which makes the game an instant classic.
the story of the recent TR games are well known for being terrible.
the gameplay is what matters.
oh and I played TLoS (+DLC) skipping all the cutscenes. Like, it's just cutscenes, who cares.
nice game overall, nothing special. no-brainer puzzles, laughable ""stealth"" mechanics, basic puzzles, and the bossfights (the "glass on the floor" in particular) , seriously, foolproof level of easy.
no wonder people praise that game for the cutscenes.
The gaming mechanics is good though. If not great. Story is not a gaming's main priority though is still important.
The old Tomb Raider games are flawed, to the point of being considerably overlooked.
When you see an enemy, you either sideflip left, or sideflip right, or do a backflip. Anyway, you still get hit because your enemy has autoaim.
When you jump from one platform to the next, you put your foot close to the edge, make one small leap backwards, then run, then press jump, because that's the only way you can properly jump and you can't just jump anywhere from a ledge because no auto-correct grab will help you.
You have this supposedly very athletic protagonist but her controls are clunky. Granting that it was more than a decade ago. That was tolerable.
That will not pass in today's standards. That would be the quickest way to turn the franchise into a joke of a game.
AC, have you played Nicobass' TR 2 fan remake?
http://tombraider-dox.com/downloads/
Well, if Tomb Raider would be a real FPS from the beginning; but Tomb Raider was a game about EXPLORING and solving puzzles, with a bit of shooting on the way. So why do you compare TR with GTA5/Max Payne 3/Metal Gear Solid? Not much in common AT ALL.
Or not, because RotTR is just that bad ported it wouldn't run perfectly on a 1080ti alone. So not only the older TR like Underworld are facing that, like you tried to tell us.
Are you serious? This game has terrible controls. The probability to miss a jump is the highest I ever experienced in a TR game since Legend (missing ~30% of the jumps because of not grabbing a ledge or jumping wrong because the controls didn't react properly), and it's pretty stupid that Lara will continue to move about half a meter after you let the forward key go. Not even talking about that damn axe... you might be right that the combat controls might've evolved, but that's not what TR needs imo. It need some good climbing and puzzling stages again, which RotTR failed hard.
That's what I want!! Seriously, those games weren't perfect in their gameplay, but they did better than the gameplay TR2013/RotTR can provide.
you're talking about characters and story.
we're talking about gameplay.
The reboot has the best control mechanics of any Tomb Raider game I've played, and I played almost all Tomb Raider games. But I'm using a MOBA mouse (20 programmable buttons), so I guess that adds to the level of comfort.
In my gaming library, the one game that has better control mechanics than this game is Metal Gear, Phantom Pain, in my opinion.
But compared to other Triple A games like Witcher 3, the Tomb Raider reboot feels waaay waaaaay smoother.
Underworld is not even a PROPERLY PORTED PC game, and is essentially unplayable. No wonder the franchise needs to be rebooted again.
There are a lot of fun stuff in the LAU trilogy (like using the excalibur for fun), but they're not better than the recent reboot, even we take out the issue of graphics into consideration.
Though I have to admit than the Lara Croft in LAU is better than the reboot Lara. Character-wise.
that's cool and all, but can you do this?
grapple stun
running tackle
acrobatic stunts
multirectional flying dodge
bullet time shooting while flying over an enemy's head
I don't think so!