Rise of the Tomb Raider

Rise of the Tomb Raider

İstatistiklere Bak:
Next Tomb Raider game: Could we go back to the old type of TR games please?
This is only a wish....a preference...a hope for the future of TR! (not a troll post)
I'm curiouse how you guys feel. Especially the people who played and grew up on the old TR games. (without trolling again.)

For the nex Tomb Raider, could we go please back to the roots of Tomb Raider?

Long post coming!! For the main points about the differences of the new vs old TR games, scroll down!

I just started to replay the old TR games again because these games were one of my biggest gaming experiences back then. (apart from 1-2♥♥♥♥♥♥titles like Angel of Darkness)
And I have to say.....how strong I wanted and how hard I searched for the well known Tomb Raider feeling, I didn't found it in the last 2 reboots.

Well yes, we have to admit, the new Tomb Raider from 2013 was pretty awesome! It's a fantastic adventure game with a good story and with enough mysticism. (Well I can't say thet of Rise of the Tomb Raider....it was just a boring story boring gameplay open word adventure game)

And it was a nice move from Square Enix and Crystal Dynemics to please the femal gamer audience in the social justice aspect, so the game is more fitting into the current social acceptance treshold. And with that, also the feminist gamer society could get their requested changes. (I don't mean it in a sarcastic or negative way. I mean it in a literal fully objective way)

BUT!
The new games are not Tomb Raider games anymore and here is why the real Tomb Raider feeling is missing...which made the series great.
Here are the
bulletpoints:

- Lara: Lara is a bad♥♥♥♥♥Tomb Raider not an "average everyday girl". That's why we loved her, that's why also so many girl gamers made her as their favorite female protagonist. She never felt fear or regret or doubt. And she had always a cheeky or even badass comment to everything.

- Locations: Every game tooke place on a bunch of locations. It was so interesting to travel to the tropicals and than to the arctics or even into the desert of Nevada and all this in a single game. (The new game are taking place on the same location....it makes the game boring)

- Visuals: Every TR game had a specific visual artstyle. Yes it was blocky and triangular in texture, and with time, the graphics got more polished...but the artstyle stayed the same.

- Gameplay: Every Tomb Raider game was about raiding tombs, and not about survival. Every map was a tomb which had to be explored. With a bunch of puzzles, platforming sections and also combat where you had to fight with the natural dangers (not mainly with other people)

- Story:Every game had a very unique mystical story which was well written (again..apart from Angel of Darkness) Even the last 3 games had a connection, so it was basically a trilogy. And the story was awesome

- Maps and exploration: None of the games was open world. But that was the beacuty. Every map was precisely hand crafted where every mm of terrain or texture had a purpose. And I can still remember almost every map section of every game. (I can't even remember 1 from the new games and I replayed the 2013 version 2,5x)

Bonus: Lara's look. Let's admit, Lara looked awesome. The beauty of her was that she was so oversexualised, but because of her artstyle, she was not realistic at all and we all knew it that it's totally out of place.



Crystal Dynamics you know why the Tomb Raider series went down with the last games ( Annyversary and Underworld) ? Not because the people wanted more realism. It was because the games had so many bugs and technical issues.....they were almost unplayable sometimes.
En son Nihil tarafından düzenlendi; 16 Oca 2018 @ 7:33
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294 yorumdan 241 ile 255 arası gösteriliyor
it ain't happening, bro. if you want that kind of game, you'd better ask an indie developer to come up with one.

the new crybaby-Lara games are doing great, in fact, better then ever before.
and not only that, if we consider the development costs of a photorealistic AAA and Square Enix being a really bad company when it comes to breaking even, chances are the next (non) TR game will be yet another no-brainer (pseudo) progression-based, kill-everything (illusionary), play-your-way shooter with a total of 3 foolproof environmental puzzles. that's a long label, I know, but I see that coming.

with tha kind of financial pressure, I don't see SE going for a billion dollar project that could possibly make the player ragequit or bored because "there's nothing to shoot at" or "dude I'm stuck, why doesnt' the game tell me where to go?!" etc.... not to mention game journalists get mad when a game is too hard for them...



.... unless it's a Playstation or Nintendo exclusive, which makes the game an instant classic.
En son sling_shot tarafından düzenlendi; 18 Şub 2018 @ 7:45
Do you think it will be announced on march 15? that the next movie releases? I believe that will be the best move from squre enix: announce the game at release date of the next movie!
İlk olarak AC tarafından gönderildi:
This Lara is such a drama queen, why there's people defending this crap!
defending?
the story of the recent TR games are well known for being terrible.
the gameplay is what matters.

oh and I played TLoS (+DLC) skipping all the cutscenes. Like, it's just cutscenes, who cares.
nice game overall, nothing special. no-brainer puzzles, laughable ""stealth"" mechanics, basic puzzles, and the bossfights (the "glass on the floor" in particular) , seriously, foolproof level of easy.
no wonder people praise that game for the cutscenes.
oh you mean the ONE (1) GUY with the private profile.
People generally know that the story in recent Tomb Raider games are sort of meh.

The gaming mechanics is good though. If not great. Story is not a gaming's main priority though is still important.

The old Tomb Raider games are flawed, to the point of being considerably overlooked.

When you see an enemy, you either sideflip left, or sideflip right, or do a backflip. Anyway, you still get hit because your enemy has autoaim.

When you jump from one platform to the next, you put your foot close to the edge, make one small leap backwards, then run, then press jump, because that's the only way you can properly jump and you can't just jump anywhere from a ledge because no auto-correct grab will help you.

You have this supposedly very athletic protagonist but her controls are clunky. Granting that it was more than a decade ago. That was tolerable.

That will not pass in today's standards. That would be the quickest way to turn the franchise into a joke of a game.
oh, speaking of.

AC, have you played Nicobass' TR 2 fan remake?
http://tombraider-dox.com/downloads/
İlk olarak kill-chan tarafından gönderildi:
oh, speaking of.

AC, have you played Nicobass' TR 2 fan remake?
http://tombraider-dox.com/downloads/
Ahhh that game will be /is a blessing to all of us :)
İlk olarak Mavi tarafından gönderildi:
There was a time when gaming went backwards and that was when the console hype started. Many games were made easier because they should be able to be played with a controller and thus had alot less functionality than their prequels on PC. That was disappointing for me in some genres. Luckily, today that's different as controllers are used in more creative ways to give the players more options (also, controllers have more buttons and two analog sticks by default). Nowadays, it is often hard to make a game playable comfortably with all the functionality it has on a controller with a keyboard and mouse. Especially concerning action games.

Tomb Raider was always designed with consoles in mind and didn't have these problems. It also has evolved alot up to today and the gameplay is much more diverse.
It's fun you're telling us something about easy console games, and then state the new TRs as the opposite. You heard about the RotTR "Mouse Cheat"? Using a mouse in RotTR is an instant WIN function, you just CAN'T miss the enemies then most of the time. So TR is becoming easier and easier (unless you play on the ridiculous ultimate survivor difficulty, which isn't hard, but frustrating when missing a jump 'cause of bad controls or dying with two hits), it is part of the first part of your text complaining about those games.

İlk olarak Crimson Warmech tarafından gönderildi:
If someone complains that there's too much combat in the Tomb Raider reboot, then I seriously doubt if that person will like Max Payne 3, Hitman, Metal Gear Solid, probably GTA 5 even, let alone FIRST PERSON SHOOTERS. I'd then be asking what types of other video games are these guys playing.
Well, if Tomb Raider would be a real FPS from the beginning; but Tomb Raider was a game about EXPLORING and solving puzzles, with a bit of shooting on the way. So why do you compare TR with GTA5/Max Payne 3/Metal Gear Solid? Not much in common AT ALL.

İlk olarak Crimson Warmech tarafından gönderildi:
These days, Rise of the Tomb Raider is the kind of game that PC stores show in order to show-off their GTX 1080ti on display.
Or not, because RotTR is just that bad ported it wouldn't run perfectly on a 1080ti alone. So not only the older TR like Underworld are facing that, like you tried to tell us.

İlk olarak kill-chan tarafından gönderildi:
the story of the recent TR games are well known for being terrible.
the gameplay is what matters.
İlk olarak Crimson Warmech tarafından gönderildi:
The gaming mechanics is good though. If not great. Story is not a gaming's main priority though is still important.
Are you serious? This game has terrible controls. The probability to miss a jump is the highest I ever experienced in a TR game since Legend (missing ~30% of the jumps because of not grabbing a ledge or jumping wrong because the controls didn't react properly), and it's pretty stupid that Lara will continue to move about half a meter after you let the forward key go. Not even talking about that damn axe... you might be right that the combat controls might've evolved, but that's not what TR needs imo. It need some good climbing and puzzling stages again, which RotTR failed hard.
İlk olarak AC tarafından gönderildi:
Did you ever heard of the Legend-Anniversary-Underworld trilogy? I want THAT gameplay and THAT adventure tone in Tomb Raider!
That's what I want!! Seriously, those games weren't perfect in their gameplay, but they did better than the gameplay TR2013/RotTR can provide.
believe me i have the older OST on my phone. it was awesome. the old Lara was confident, beautiful and most importantly a tomb raider. it's about explorations and solving puzzles and adventure! now they hire a feminist and butchered the game. make her gay and men hater. this is just so wrong.
İlk olarak Nic Croft tarafından gönderildi:
The story is very good. I sincerely hope do not change 😍. The character is exactly as it should be. I love the fact that she has doubts, indecisions, being human, anyway. I am particularly tired of these heroes who are supernatural, fear nothing, and can do anything. An aggression to the intelligence of the people. Tomb Raider could not be more perfect! 💕To the old-time dinosaurs, it's time to evolve !! 😝

you're talking about characters and story.
we're talking about gameplay.
I never said the gameplay of the last 2 games was any good.
"wimpy new Lara" and "old TR style of gameplay" aren't mutually esclusive.
Are you serious? This game has terrible controls. The probability to miss a jump is the highest I ever experienced in a TR game since Legend (missing ~30% of the jumps because of not grabbing a ledge or jumping wrong because the controls didn't react properly), and it's pretty stupid that Lara will continue to move about half a meter after you let the forward key go. Not even talking about that damn axe... you might be right that the combat controls might've evolved, but that's not what TR needs imo. It need some good climbing and puzzling stages again, which RotTR failed hard.

The reboot has the best control mechanics of any Tomb Raider game I've played, and I played almost all Tomb Raider games. But I'm using a MOBA mouse (20 programmable buttons), so I guess that adds to the level of comfort.

In my gaming library, the one game that has better control mechanics than this game is Metal Gear, Phantom Pain, in my opinion.

But compared to other Triple A games like Witcher 3, the Tomb Raider reboot feels waaay waaaaay smoother.
En son Cypocalypse tarafından düzenlendi; 21 Şub 2018 @ 4:43
That's what I want!! Seriously, those games weren't perfect in their gameplay, but they did better than the gameplay TR2013/RotTR can provide.

Underworld is not even a PROPERLY PORTED PC game, and is essentially unplayable. No wonder the franchise needs to be rebooted again.

There are a lot of fun stuff in the LAU trilogy (like using the excalibur for fun), but they're not better than the recent reboot, even we take out the issue of graphics into consideration.

Though I have to admit than the Lara Croft in LAU is better than the reboot Lara. Character-wise.
İlk olarak Crimson Warmech tarafından gönderildi:
The reboot has the best control mechanics of any Tomb Raider game I've played, and I played almost all Tomb Raider games.

that's cool and all, but can you do this?

grapple stun
running tackle
acrobatic stunts
multirectional flying dodge
bullet time shooting while flying over an enemy's head

I don't think so!
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294 yorumdan 241 ile 255 arası gösteriliyor
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Gönderilme Tarihi: 16 Oca 2018 @ 7:27
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